Kaynağa Gözat

Fix maximizing, minimizing and restoring windows for SDL2 (#4607)

master
Asdqwe 1 gün önce
işlemeyi yapan: GitHub
ebeveyn
işleme
bdfbd6e8cc
Veri tabanında bu imza için bilinen anahtar bulunamadı GPG Anahtar Kimliği: B5690EEEBB952194
1 değiştirilmiş dosya ile 42 ekleme ve 6 silme
  1. +42
    -6
      src/platforms/rcore_desktop_sdl.c

+ 42
- 6
src/platforms/rcore_desktop_sdl.c Dosyayı Görüntüle

@ -497,20 +497,21 @@ void ToggleBorderlessWindowed(void)
void MaximizeWindow(void)
{
SDL_MaximizeWindow(platform.window);
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
k">if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
}
// Set window state: minimized
void MinimizeWindow(void)
{
SDL_MinimizeWindow(platform.window);
CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
k">if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
}
// Set window state: not minimized/maximized
void RestoreWindow(void)
{
SDL_ShowWindow(platform.window);
SDL_RestoreWindow(platform.window);
// CORE.Window.flags will be removed on PollInputEvents()
}
// Set window configuration state using flags
@ -1448,6 +1449,22 @@ void PollInputEvents(void)
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true;
#ifndef PLATFORM_DESKTOP_SDL3
// Manually detect if the window was maximized (due to SDL2 restore being unreliable on some platforms) to remove the FLAG_WINDOW_MAXIMIZED accordingly
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0)
{
int borderTop = 0;
int borderLeft = 0;
int borderBottom = 0;
int borderRight = 0;
SDL_GetWindowBordersSize(platform.window, &borderTop, &borderLeft, &borderBottom, &borderRight);
SDL_Rect usableBounds;
SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(platform.window), &usableBounds);
if ((width + borderLeft + borderRight != usableBounds.w) && (height + borderTop + borderBottom != usableBounds.h)) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
}
#endif
} break;
case SDL_WINDOWEVENT_ENTER:
{
@ -1457,13 +1474,32 @@ void PollInputEvents(void)
{
CORE.Input.Mouse.cursorOnScreen = false;
} break;
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_MINIMIZED:
{
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
} break;
case SDL_WINDOWEVENT_MAXIMIZED:
{
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
} break;
case SDL_WINDOWEVENT_RESTORED:
{
if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MINIMIZED) == 0)
{
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
}
#ifdef PLATFORM_DESKTOP_SDL3
if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MAXIMIZED) == 0)
{
if ((CORE.Window.flags & SDL_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~SDL_WINDOW_MAXIMIZED;
}
#endif
} break;
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_FOCUS_LOST:
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
#if defined(PLATFORM_DESKTOP_SDL3)
break;
#else

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