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Fix maximizing, minimizing and restoring windows for SDL2 (#4607)

master
Asdqwe 1 day ago
committed by GitHub
parent
commit
bdfbd6e8cc
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1 changed files with 42 additions and 6 deletions
  1. +42
    -6
      src/platforms/rcore_desktop_sdl.c

+ 42
- 6
src/platforms/rcore_desktop_sdl.c View File

@ -497,20 +497,21 @@ void ToggleBorderlessWindowed(void)
void MaximizeWindow(void) void MaximizeWindow(void)
{ {
SDL_MaximizeWindow(platform.window); SDL_MaximizeWindow(platform.window);
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
k">if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
} }
// Set window state: minimized // Set window state: minimized
void MinimizeWindow(void) void MinimizeWindow(void)
{ {
SDL_MinimizeWindow(platform.window); SDL_MinimizeWindow(platform.window);
CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
k">if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
} }
// Set window state: not minimized/maximized // Set window state: not minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
SDL_ShowWindow(platform.window);
SDL_RestoreWindow(platform.window);
// CORE.Window.flags will be removed on PollInputEvents()
} }
// Set window configuration state using flags // Set window configuration state using flags
@ -1448,6 +1449,22 @@ void PollInputEvents(void)
CORE.Window.currentFbo.width = width; CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height; CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true; CORE.Window.resizedLastFrame = true;
#ifndef PLATFORM_DESKTOP_SDL3
// Manually detect if the window was maximized (due to SDL2 restore being unreliable on some platforms) to remove the FLAG_WINDOW_MAXIMIZED accordingly
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0)
{
int borderTop = 0;
int borderLeft = 0;
int borderBottom = 0;
int borderRight = 0;
SDL_GetWindowBordersSize(platform.window, &borderTop, &borderLeft, &borderBottom, &borderRight);
SDL_Rect usableBounds;
SDL_GetDisplayUsableBounds(SDL_GetWindowDisplayIndex(platform.window), &usableBounds);
if ((width + borderLeft + borderRight != usableBounds.w) && (height + borderTop + borderBottom != usableBounds.h)) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
}
#endif
} break; } break;
case SDL_WINDOWEVENT_ENTER: case SDL_WINDOWEVENT_ENTER:
{ {
@ -1457,13 +1474,32 @@ void PollInputEvents(void)
{ {
CORE.Input.Mouse.cursorOnScreen = false; CORE.Input.Mouse.cursorOnScreen = false;
} break; } break;
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_MINIMIZED: case SDL_WINDOWEVENT_MINIMIZED:
{
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
} break;
case SDL_WINDOWEVENT_MAXIMIZED:
{
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
} break;
case SDL_WINDOWEVENT_RESTORED:
{
if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MINIMIZED) == 0)
{
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
}
#ifdef PLATFORM_DESKTOP_SDL3
if ((SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MAXIMIZED) == 0)
{
if ((CORE.Window.flags & SDL_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~SDL_WINDOW_MAXIMIZED;
}
#endif
} break;
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_FOCUS_LOST: case SDL_WINDOWEVENT_FOCUS_LOST:
case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
#if defined(PLATFORM_DESKTOP_SDL3) #if defined(PLATFORM_DESKTOP_SDL3)
break; break;
#else #else

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