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@ -628,6 +628,8 @@ void PollInputEvents(void) { |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
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CORE.Input.Touch.pointCount = 0; |
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CORE.Input.Touch.pointCount = 0; |
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int released_detected = 0; |
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struct input_event event = {0}; |
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struct input_event event = {0}; |
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while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) { |
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while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) { |
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if (event.type == SYN_REPORT) { // synchronization frame. Expose completed events back to the library |
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if (event.type == SYN_REPORT) { // synchronization frame. Expose completed events back to the library |
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@ -647,6 +649,9 @@ void PollInputEvents(void) { |
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} |
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} |
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} else if (platform.touch.fingers[i].action == TOUCH_ACTION_UP) { |
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} else if (platform.touch.fingers[i].action == TOUCH_ACTION_UP) { |
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if (CORE.Input.Touch.currentTouchState[i] == 1) { |
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released_detected = 1; |
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} |
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CORE.Input.Touch.position[i].x = -1; |
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CORE.Input.Touch.position[i].x = -1; |
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CORE.Input.Touch.position[i].y = -1; |
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CORE.Input.Touch.position[i].y = -1; |
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CORE.Input.Touch.currentTouchState[i] = 0; |
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CORE.Input.Touch.currentTouchState[i] = 0; |
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@ -667,6 +672,12 @@ void PollInputEvents(void) { |
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} |
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} |
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} |
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} |
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// hack for now to detect gestures in single frame |
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if (released_detected) { |
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CORE.Input.Touch.previousTouchState[0] = 1; |
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CORE.Input.Touch.currentTouchState[0] = 0; |
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} |
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// count how many fingers are left on the screen after processing all events |
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// count how many fingers are left on the screen after processing all events |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { |
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CORE.Input.Touch.pointCount += platform.touch.fingers[i].action != TOUCH_ACTION_UP; |
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CORE.Input.Touch.pointCount += platform.touch.fingers[i].action != TOUCH_ACTION_UP; |
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