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			@ -2,6 +2,8 @@ | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   raylib [models] example - rlgl module usage with push/pop matrix transformations | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   This example has been created using raylib 2.2 (www.raylib.com) | 
			
		
		
	
		
			
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			*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
	
		
			
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			@ -12,9 +14,14 @@ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			#include "rlgl.h" | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			// Module Functions Declaration | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			void DrawSphereBasic(Color color);      // Draw sphere without any matrix transformation | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			// Program main entry point | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			int main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
	
		
			
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			@ -98,11 +105,12 @@ int main() | 
			
		
		
	
		
			
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			                rlPopMatrix(); | 
			
		
		
	
		
			
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			                // Some reference elements (not affected by previous matrix transformations) | 
			
		
		
	
		
			
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			                DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, LIME); | 
			
		
		
	
		
			
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			                DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, Fade(RED, 0.5f)); | 
			
		
		
	
		
			
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			                DrawGrid(20, 1.0f); | 
			
		
		
	
		
			
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			            EndMode3D(); | 
			
		
		
	
		
			
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			            DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, MAROON); | 
			
		
		
	
		
			
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			            DrawFPS(10, 10); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
	
		
			
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			@ -117,6 +125,10 @@ int main() | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			//-------------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Module Functions Definitions (local) | 
			
		
		
	
		
			
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			//-------------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Draw sphere without any matrix transformation | 
			
		
		
	
		
			
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			// NOTE: Sphere is drawn in world position ( 0, 0, 0 ) with radius 1.0f | 
			
		
		
	
		
			
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			void DrawSphereBasic(Color color) | 
			
		
		
	
	
		
			
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			@ -153,4 +165,4 @@ void DrawSphereBasic(Color color) | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			} |