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@ -64,7 +64,7 @@ int main() |
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int offsetLoc = GetShaderLocation(shader, "offset"); |
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// Tell the shader what the screen dimensions, zoom, offset and c are |
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float screenDims[2] = { (float)screenWidth, (float)screenHeight }; |
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float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; |
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SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2); |
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SetShaderValue(shader, cLoc, c, UNIFORM_VEC2); |
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