|  | @ -64,7 +64,7 @@ int main() | 
														
													
														
															
																|  |  | int offsetLoc = GetShaderLocation(shader, "offset"); |  |  | int offsetLoc = GetShaderLocation(shader, "offset"); | 
														
													
														
															
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																|  |  | // Tell the shader what the screen dimensions, zoom, offset and c are |  |  | // Tell the shader what the screen dimensions, zoom, offset and c are | 
														
													
														
															
																|  |  | float screenDims[2] = { (float)screenWidth, (float)screenHeight }; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | float screenDims[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; | 
														
													
														
															
																|  |  | SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2); |  |  | SetShaderValue(shader, GetShaderLocation(shader, "screenDims"), screenDims, UNIFORM_VEC2); | 
														
													
														
															
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																|  |  | SetShaderValue(shader, cLoc, c, UNIFORM_VEC2); |  |  | SetShaderValue(shader, cLoc, c, UNIFORM_VEC2); | 
														
													
												
													
														
															
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