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Implemented fix for #3859

pull/3861/head
Ray 9 meses atrás
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1 arquivos alterados com 6 adições e 0 exclusões
  1. +6
    -0
      src/rmodels.c

+ 6
- 0
src/rmodels.c Ver arquivo

@ -5810,6 +5810,12 @@ static Model LoadM3D(const char *fileName)
// If no map is provided, or we have colors defined, we allocate storage for vertex colors
// M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors
if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
// If no map is provided and we allocated vertex colors, set them to white
if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL))
{
for (int c = 0; c < model.meshes[k].vertexCount*4; c++) model.meshes[k].colors[c] = 255;
}
if (m3d->numbone && m3d->numskin)
{

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