瀏覽代碼

Implemented fix for #3859

pull/3861/head
Ray 9 月之前
父節點
當前提交
c1c9b69290
共有 1 個檔案被更改,包括 6 行新增0 行删除
  1. +6
    -0
      src/rmodels.c

+ 6
- 0
src/rmodels.c 查看文件

@ -5810,6 +5810,12 @@ static Model LoadM3D(const char *fileName)
// If no map is provided, or we have colors defined, we allocate storage for vertex colors
// M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors
if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
// If no map is provided and we allocated vertex colors, set them to white
if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL))
{
for (int c = 0; c < model.meshes[k].vertexCount*4; c++) model.meshes[k].colors[c] = 255;
}
if (m3d->numbone && m3d->numskin)
{

Loading…
取消
儲存