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REVIEWED: `rlLoadFramebuffer()`, parameters not required

pull/3780/head
Ray před 10 měsíci
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c31559101a
1 změnil soubory, kde provedl 3 přidání a 3 odebrání
  1. +3
    -3
      src/rlgl.h

+ 3
- 3
src/rlgl.h Zobrazit soubor

@ -718,7 +718,7 @@ RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int form
RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
// Framebuffer management (fbo)
RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer
RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
@ -3456,7 +3456,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()
// We are using Option 1, just need to care for texture format on retrieval
// NOTE: This behaviour could be conditioned by graphic driver...
unsigned int fboId = rlLoadFramebuffer(n">width, height);
unsigned int fboId = rlLoadFramebuffer();
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glBindTexture(GL_TEXTURE_2D, 0);
@ -3510,7 +3510,7 @@ unsigned char *rlReadScreenPixels(int width, int height)
//-----------------------------------------------------------------------------------------
// Load a framebuffer to be used for rendering
// NOTE: No textures attached
unsigned int rlLoadFramebuffer(int width, int height)
unsigned int rlLoadFramebuffer(void)
{
unsigned int fboId = 0;

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