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@ -718,7 +718,7 @@ RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int form |
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RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) |
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// Framebuffer management (fbo) |
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RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer |
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RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer |
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RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer |
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RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete |
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RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU |
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@ -3456,7 +3456,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) |
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// 2 - Create an fbo, activate it, render quad with texture, glReadPixels() |
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// We are using Option 1, just need to care for texture format on retrieval |
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// NOTE: This behaviour could be conditioned by graphic driver... |
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unsigned int fboId = rlLoadFramebuffer(n">width, height); |
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unsigned int fboId = rlLoadFramebuffer(); |
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glBindFramebuffer(GL_FRAMEBUFFER, fboId); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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@ -3510,7 +3510,7 @@ unsigned char *rlReadScreenPixels(int width, int height) |
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//----------------------------------------------------------------------------------------- |
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// Load a framebuffer to be used for rendering |
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// NOTE: No textures attached |
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unsigned int rlLoadFramebuffer(int width, int height) |
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unsigned int rlLoadFramebuffer(void) |
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{ |
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unsigned int fboId = 0; |
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