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Corrected issue with matrices

Matrix stack system should be reviewed but, in the meantime,
currentMatrix should be reseted in order of 3d to work
pull/432/head
Ray 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. +1
    -1
      src/rlgl.c

+ 1
- 1
src/rlgl.c 查看文件

@ -414,7 +414,7 @@ void rlPushMatrix(void)
}
stack[stackCounter] = *currentMatrix;
// rlLoadIdentity();
rlLoadIdentity(); // TODO: Review matrix stack logic!
stackCounter++;
if (currentMatrixMode == RL_MODELVIEW) useTempBuffer = true;

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