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Corrected keywords usage

pull/129/merge
raysan5 vor 8 Jahren
Ursprung
Commit
c46c0fc652
3 geänderte Dateien mit 8 neuen und 26 gelöschten Zeilen
  1. +0
    -8
      src/physac.h
  2. +0
    -8
      src/raygui.h
  3. +8
    -10
      src/raymath.h

+ 0
- 8
src/physac.h Datei anzeigen

@ -142,10 +142,6 @@ typedef struct PhysicBodyData {
bool enabled; bool enabled;
} PhysicBodyData, *PhysicBody; } PhysicBodyData, *PhysicBody;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -161,10 +157,6 @@ PHYSACDEF void ApplyForceAtPosition(Vector2 position, float force, float radius)
PHYSACDEF Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale) PHYSACDEF Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
#ifdef __cplusplus
}
#endif
#endif // PHYSAC_H #endif // PHYSAC_H

+ 0
- 8
src/raygui.h Datei anzeigen

@ -239,10 +239,6 @@ typedef enum GuiProperty {
TEXTBOX_TEXT_FONTSIZE TEXTBOX_TEXT_FONTSIZE
} GuiProperty; } GuiProperty;
#ifdef __cplusplus
extern "C" {
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -369,10 +365,6 @@ RAYGUIDEF void LoadGuiStyle(const char *fileName); // Loa
RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
#ifdef __cplusplus
}
#endif
#endif // RAYGUI_H #endif // RAYGUI_H

+ 8
- 10
src/raymath.h Datei anzeigen

@ -47,10 +47,16 @@
#include "raylib.h" // Required for structs: Vector3, Matrix #include "raylib.h" // Required for structs: Vector3, Matrix
#endif #endif
#ifdef __cplusplus
#define RMEXTERN extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
#define RMEXTERN extern // Functions visible from other files
#endif
#if defined(RAYMATH_EXTERN_INLINE) #if defined(RAYMATH_EXTERN_INLINE)
#define RMDEF extern inline
#define RMDEF RMEXTERN inline // Functions are embeded inline (compiler generated code)
#else #else
#define RMDEF extern
#define RMDEF RMEXTERN
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -105,10 +111,6 @@ typedef struct Quaternion {
#ifndef RAYMATH_EXTERN_INLINE #ifndef RAYMATH_EXTERN_INLINE
#ifdef __cplusplus
extern "C" {
#endif
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Functions Declaration to work with Vector3 // Functions Declaration to work with Vector3
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -166,10 +168,6 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns
RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion
RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix
#ifdef __cplusplus
}
#endif
#endif // notdef RAYMATH_EXTERN_INLINE #endif // notdef RAYMATH_EXTERN_INLINE
#endif // RAYMATH_H #endif // RAYMATH_H

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