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Fix DrawMeshInstanced breaking if instanceTransform is unused (#5469)

pull/5473/head
Michael Kolupaev 4 周前
committed by GitHub
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c4b11a30cd
找不到此签名对应的密钥 GPG 密钥 ID: B5690EEEBB952194
共有 1 个文件被更改,包括 7 次插入4 次删除
  1. +7
    -4
      src/rmodels.c

+ 7
- 4
src/rmodels.c 查看文件

@ -1762,11 +1762,14 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
instancesVboId = rlLoadVertexBuffer(instanceTransforms, instances*sizeof(float16), false);
// Instances transformation matrices are sent to shader attribute location: SHADER_LOC_VERTEX_INSTANCE_TX
for (unsigned int i = 0; i < 4; i++)
if (material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] != -1)
{
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i);
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 1);
for (unsigned int i = 0; i < 4; i++)
{
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i);
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 1);
}
}
rlDisableVertexBuffer();

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