Ver código fonte

Set initial window position for display-sized fullscreen (#2742)

pull/2853/head
Daijiro Fukuda 2 anos atrás
committed by GitHub
pai
commit
c6376acfc4
Nenhuma chave conhecida encontrada para esta assinatura no banco de dados ID da chave GPG: 4AEE18F83AFDEB23
1 arquivos alterados com 12 adições e 2 exclusões
  1. +12
    -2
      src/rcore.c

+ 12
- 2
src/rcore.c Ver arquivo

@ -4091,8 +4091,18 @@ static bool InitGraphicsDevice(int width, int height)
if (CORE.Window.fullscreen)
{
// remember center for switchinging from fullscreen to window
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
{
// If screen width/height equal to the dislpay, we can't calclulate the window pos for toggling fullscreened/windowed.
// Toggling fullscreened/windowed with pos(0, 0) can cause problems in some platforms, such as X11.
CORE.Window.position.x = CORE.Window.display.width/4;
CORE.Window.position.y = CORE.Window.display.height/4;
}
else
{
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
}
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;

Carregando…
Cancelar
Salvar