|
|
@ -4091,8 +4091,18 @@ static bool InitGraphicsDevice(int width, int height) |
|
|
|
if (CORE.Window.fullscreen) |
|
|
|
{ |
|
|
|
// remember center for switchinging from fullscreen to window |
|
|
|
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; |
|
|
|
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; |
|
|
|
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) |
|
|
|
{ |
|
|
|
// If screen width/height equal to the dislpay, we can't calclulate the window pos for toggling fullscreened/windowed. |
|
|
|
// Toggling fullscreened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. |
|
|
|
CORE.Window.position.x = CORE.Window.display.width/4; |
|
|
|
CORE.Window.position.y = CORE.Window.display.height/4; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; |
|
|
|
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; |
|
|
|
} |
|
|
|
|
|
|
|
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; |
|
|
|
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; |
|
|
|