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Some tweaks

pull/342/head
raysan5 7 years ago
parent
commit
c764b3d03e
3 changed files with 3 additions and 3 deletions
  1. +1
    -1
      examples/models/models_cubicmap.c
  2. +1
    -1
      examples/models/models_material_pbr.c
  3. +1
    -1
      src/models.c

+ 1
- 1
examples/models/models_cubicmap.c View File

@ -31,7 +31,7 @@ int main()
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position

+ 1
- 1
examples/models/models_material_pbr.c View File

@ -71,7 +71,7 @@ int main()
Begin3dMode(camera);
DrawModel(model, VectorZero(), 1.0f, WHITE);
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawGrid(10, 1.0f);

+ 1
- 1
src/models.c View File

@ -1979,7 +1979,7 @@ static Mesh LoadOBJ(const char *fileName)
// TODO: add binormals to mesh struct and assign buffers id and locations properly
/* // Calculate vertex binormal
Vector3 binormal = VectorSubtract(b1, b2);
Vector3 binormal = Vector3Subtract(b1, b2);
Vector3Scale(&binormal, r);
// Apply calculated binormals data to mesh struct

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