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@ -40,8 +40,8 @@ int main(void) |
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Vector2 textSize = { 0.0f, 0.0f }; |
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// Setup texture scaling filter |
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SetTextureFilter(font.texture, FILTER_POINT); |
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int currentFontFilter = 0; // FILTER_POINT |
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); |
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int currentFontFilter = 0; // TEXTURE_FILTER_POINT |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -56,18 +56,18 @@ int main(void) |
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// Choose font texture filter method |
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if (IsKeyPressed(KEY_ONE)) |
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{ |
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SetTextureFilter(font.texture, FILTER_POINT); |
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); |
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currentFontFilter = 0; |
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} |
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else if (IsKeyPressed(KEY_TWO)) |
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{ |
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SetTextureFilter(font.texture, FILTER_BILINEAR); |
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SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); |
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currentFontFilter = 1; |
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} |
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else if (IsKeyPressed(KEY_THREE)) |
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{ |
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// NOTE: Trilinear filter won't be noticed on 2D drawing |
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SetTextureFilter(font.texture, FILTER_TRILINEAR); |
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SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR); |
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currentFontFilter = 2; |
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} |
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