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@ -70,11 +70,14 @@ |
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#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths |
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#endif |
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#define MAX_GAMEPADS 4 // Max number of gamepads supported |
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) |
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue |
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue |
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue |
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename |
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