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@ -235,13 +235,6 @@ |
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#define GAMEPAD_XBOX_BUTTON_HOME 8 |
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// Xbox360 USB Controller Axis |
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level) |
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) |
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// NOTE: For Raspberry Pi, axis must be reconfigured |
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#if defined(PLATFORM_RPI) |
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) |
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@ -250,6 +243,13 @@ |
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 // [-1..1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_LT 2 // [-1..1] (pressure-level) |
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) |
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#else |
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level) |
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) |
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#endif |
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature) |
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