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Merge pull request #16 from raysan5/develop

Integration from develop branch to master
pull/29/head
Ray 10 년 전
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cae6f3c613
13개의 변경된 파일149개의 추가작업 그리고 20개의 파일을 삭제
  1. +89
    -0
      examples/core_basic_window_web.c
  2. +44
    -11
      examples/makefile
  3. +0
    -0
      external/glew/lib/win32/libglew32.a
  4. +0
    -0
      external/glew/lib/win32/libglew32dll.a
  5. +0
    -1
      external/glfw3/lib/libglfw.3.dylib
  6. +0
    -1
      external/glfw3/lib/libglfw.dylib
  7. BIN
      external/glfw3/lib/osx/libglfw.3.0.dylib
  8. +1
    -0
      external/glfw3/lib/osx/libglfw.3.dylib
  9. +1
    -0
      external/glfw3/lib/osx/libglfw.dylib
  10. +0
    -0
      external/glfw3/lib/win32/libglfw3.a
  11. +0
    -0
      external/glfw3/lib/win32/libglfw3dll.a
  12. +0
    -0
      external/openal_soft/lib/win32/libopenal32.a
  13. +14
    -7
      src/makefile

+ 89
- 0
examples/core_basic_window_web.c 파일 보기

@ -0,0 +1,89 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
*
* Welcome to raylib!
*
* To test examples, just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main Enry Point
//----------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}

+ 44
- 11
examples/makefile 파일 보기

@ -26,18 +26,21 @@
# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
# determine SUBPLATFORM in case PLATFORM_DESKTOP selected
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
SUBPLATFORM=WINDOWS
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
UNAMEOS:=$(shell uname)
ifeq ($(UNAMEOS),Linux)
SUBPLATFORM=LINUX
PLATFORM_OS=LINUX
LIBPATH=linux
else
ifeq ($(UNAMEOS),Darwin)
SUBPLATFORM=OSX
PLATFORM_OS=OSX
LIBPATH=osx
endif
endif
endif
@ -47,10 +50,15 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
ifeq ($(PLATFORM_OS),OSX)
# define llvm compiler for mac
CC = clang
else
# define default gcc compiler
CC = gcc
endif
endif
# define compiler flags:
# -O2 defines optimization level
@ -74,25 +82,41 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../src
# external libraries headers
# GLFW3
INCLUDES += -I../external/glfw3/include
# GLEW
INCLUDES += -I../external/glew/include
# OpenAL Soft
INCLUDES += -I../external/openal_soft/include
endif
# define library paths containing required libs
ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../src -L/opt/vc/lib
else
LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
LFLAGS = -L. -L../src
# external libraries to link with
# GLFW3
LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
ifneq ($(PLATFORM_OS),OSX)
# OpenAL Soft
LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
# GLEW
LFLAGS += -L../external/glew/lib/$(LIBPATH)
endif
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(SUBPLATFORM),LINUX)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
endif
ifeq ($(SUBPLATFORM),OSX)
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
@ -101,7 +125,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -114,7 +138,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../src/resources -Wl,--subsystem,windows
@ -155,6 +179,8 @@ EXAMPLES = \
models_cubicmap \
audio_sound_loading \
audio_music_stream \
fix_dylib \
#core_input_gamepad \
@ -287,13 +313,20 @@ audio_sound_loading: audio_sound_loading.c
audio_music_stream: audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# fix dylib install path name for each executable (MAC)
fix_dylib:
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(SUBPLATFORM),OSX)
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
else
ifeq ($(SUBPLATFORM),LINUX)
ifeq ($(PLATFORM_OS),LINUX)
find . -type f -executable -delete
rm -f *.o
else

external/glew/lib/libglew32.a → external/glew/lib/win32/libglew32.a 파일 보기


external/glew/lib/libglew32dll.a → external/glew/lib/win32/libglew32dll.a 파일 보기


+ 0
- 1
external/glfw3/lib/libglfw.3.dylib 파일 보기

@ -1 +0,0 @@
libglfw.3.0.dylib

+ 0
- 1
external/glfw3/lib/libglfw.dylib 파일 보기

@ -1 +0,0 @@
libglfw.3.dylib

BIN
external/glfw3/lib/libglfw.3.0.dylib → external/glfw3/lib/osx/libglfw.3.0.dylib 파일 보기


+ 1
- 0
external/glfw3/lib/osx/libglfw.3.dylib 파일 보기

@ -0,0 +1 @@
libglfw.3.0.dylib

+ 1
- 0
external/glfw3/lib/osx/libglfw.dylib 파일 보기

@ -0,0 +1 @@
libglfw.3.dylib

external/glfw3/lib/libglfw3.a → external/glfw3/lib/win32/libglfw3.a 파일 보기


external/glfw3/lib/libglfw3dll.a → external/glfw3/lib/win32/libglfw3dll.a 파일 보기


external/openal_soft/lib/libopenal32.a → external/openal_soft/lib/win32/libopenal32.a 파일 보기


+ 14
- 7
src/makefile 파일 보기

@ -25,18 +25,18 @@
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# determine SUBPLATFORM in case PLATFORM_DESKTOP selected
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
SUBPLATFORM=WINDOWS
PLATFORM_OS=WINDOWS
else
UNAMEOS:=$(shell uname)
ifeq ($(UNAMEOS),Linux)
SUBPLATFORM=LINUX
PLATFORM_OS=LINUX
else
ifeq ($(UNAMEOS),Darwin)
SUBPLATFORM=OSX
PLATFORM_OS=OSX
endif
endif
endif
@ -82,7 +82,14 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../external/glfw3/include/ -I../external/openal_soft/include/
INCLUDES = -I. -I../src
# external libraries headers
# GLFW3
INCLUDES += -I../external/glfw3/include
# GLEW
INCLUDES += -I../external/glew/include
# OpenAL Soft
INCLUDES += -I../external/openal_soft/include
endif
# define all object files required
@ -144,10 +151,10 @@ stb_vorbis.o: stb_vorbis.c
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(SUBPLATFORM),OSX)
ifeq ($(PLATFORM_OS),OSX)
rm -f *.o libraylib.a
else
ifeq ($(SUBPLATFORM),LINUX)
ifeq ($(PLATFORM_OS),LINUX)
find . -type f -executable -delete
rm -f *.o libraylib.a
else

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