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REVIEWED: `rlUnloadFramebuffer()` #2937

pull/2945/head
Ray há 2 anos
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cb2ba3675c
1 ficheiros alterados com 1 adições e 1 eliminações
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    -1
      src/rlgl.h

+ 1
- 1
src/rlgl.h Ver ficheiro

@ -3473,7 +3473,7 @@ void rlUnloadFramebuffer(unsigned int id)
unsigned int depthIdU = (unsigned int)depthId;
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU);
else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU);
else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU);
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer,
// the texture image is automatically detached from the currently bound framebuffer.

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