|  |  | @ -35,10 +35,10 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html) | 
		
	
		
			
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			|  |  |  | features | 
		
	
		
			
			|  |  |  | -------- | 
		
	
		
			
			|  |  |  | - **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external) | 
		
	
		
			
			|  |  |  | - **NO external dependencies**, all required libraries are [included into raylib](https://github.com/raysan5/raylib/tree/master/src/external) | 
		
	
		
			
			|  |  |  | - Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!** | 
		
	
		
			
			|  |  |  | - Written in plain C code (C99) using PascalCase/camelCase notation | 
		
	
		
			
			|  |  |  | - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**) | 
		
	
		
			
			|  |  |  | - Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0** | 
		
	
		
			
			|  |  |  | - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) | 
		
	
		
			
			|  |  |  | - Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts) | 
		
	
		
			
			|  |  |  | - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) | 
		
	
	
		
			
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