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@ -56,8 +56,8 @@ |
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* |
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* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack |
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* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported |
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* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance |
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* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance |
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* #define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance |
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* #define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance |
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* |
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* When loading a shader, the following vertex attributes and uniform |
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* location names are tried to be set automatically: |
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@ -234,10 +234,10 @@ |
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// Projection matrix culling |
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#ifndef RL_CULL_DISTANCE_NEAR |
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance |
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#define RL_CULL_DISTANCE_NEAR 0.001 // Default near cull distance |
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#endif |
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#ifndef RL_CULL_DISTANCE_FAR |
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance |
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#define RL_CULL_DISTANCE_FAR 10000.0 // Default far cull distance |
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#endif |
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// Texture parameters (equivalent to OpenGL defines) |
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