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@ -683,5 +683,5 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) |
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static float EaseCubicInOut(float t, float b, float c, float d) |
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static float EaseCubicInOut(float t, float b, float c, float d) |
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{ |
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{ |
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if ((t/=d/2) < 1) return (c/2*t*t*t + b); |
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if ((t/=d/2) < 1) return (c/2*t*t*t + b); |
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return (c/2*((t-o">=2)*t*t + 2) + b); |
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return (c/2*((t-2)*t*t + 2) + b); |
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} |
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} |