| @ -1,128 +0,0 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [models] example - OBJ models viewer | |||
| * | |||
| * This example has been created using raylib 2.0 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #include <string.h> // Required for: strcpy() | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib example - obj viewer"); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera = { { 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; | |||
| Model model = LoadModel("resources/models/turret.obj"); // Load default model obj | |||
| Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture | |||
| model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model | |||
| Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position | |||
| BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds | |||
| bool selected = false; // Selected object flag | |||
| SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode | |||
| char objFilename[64] = "turret.obj"; | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| if (IsFileDropped()) | |||
| { | |||
| int count = 0; | |||
| char **droppedFiles = GetDroppedFiles(&count); | |||
| if (count == 1) | |||
| { | |||
| if (IsFileExtension(droppedFiles[0], ".obj")) | |||
| { | |||
| for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]); | |||
| model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount); | |||
| bounds = MeshBoundingBox(model.meshes[0]); | |||
| } | |||
| else if (IsFileExtension(droppedFiles[0], ".png")) | |||
| { | |||
| UnloadTexture(texture); | |||
| texture = LoadTexture(droppedFiles[0]); | |||
| model.materials[0].maps[MAP_DIFFUSE].texture = texture; | |||
| } | |||
| strcpy(objFilename, GetFileName(droppedFiles[0])); | |||
| } | |||
| ClearDroppedFiles(); // Clear internal buffers | |||
| } | |||
| UpdateCamera(&camera); | |||
| // Select model on mouse click | |||
| if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |||
| { | |||
| // Check collision between ray and box | |||
| if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected; | |||
| else selected = false; | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| BeginMode3D(camera); | |||
| DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture | |||
| DrawGrid(20.0, 10.0); // Draw a grid | |||
| if (selected) DrawBoundingBox(bounds, GREEN); | |||
| EndMode3D(); | |||
| DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); | |||
| DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); | |||
| DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); | |||
| DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); | |||
| DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); | |||
| DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); | |||
| DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); | |||
| if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); | |||
| DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| UnloadTexture(texture); // Unload texture | |||
| UnloadModel(model); // Unload model | |||
| ClearDroppedFiles(); // Clear internal buffers | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||