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Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
pull/5534/head
RossMartin
2 weeks ago
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a6ade0dcc6
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d03fbaed6d
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src/rmodels.c
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src/rmodels.c
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@ -7126,4 +7126,4 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
}
}
#
endif
#
endif
#
endif
/
/
SUPPORT_MODULE_RMODELS
#
endif
/
/
SUPPORT_MODULE_RMODELS
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