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| /******************************************************************************************* | |||
| * | |||
| * raylib [shapes] example - rlgl beginner triangle | |||
| * | |||
| * Example complexity rating: [★★☆☆] 2/4 | |||
| * | |||
| * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev | |||
| * | |||
| * Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 2025-2025 Robin (@RobinsAviary) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #include "rlgl.h" | |||
| #include "raymath.h" | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| SetConfigFlags(FLAG_MSAA_4X_HINT); | |||
| InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl beginner triangle"); | |||
| // Starting postions and rendered triangle positions | |||
| Vector2 startingPositions[] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }}; | |||
| Vector2 trianglePositions[] = { startingPositions[0], startingPositions[1], startingPositions[2] }; | |||
| // Currently selected vertex, -1 means none | |||
| int triangleIndex = -1; | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // Reset index on release | |||
| if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) | |||
| { | |||
| triangleIndex = -1; | |||
| } | |||
| // If the user has selected a vertex, offset it by the mouse's delta this frame | |||
| if (triangleIndex != -1) | |||
| { | |||
| Vector2 *position = &trianglePositions[triangleIndex]; | |||
| Vector2 mouseDelta = GetMouseDelta(); | |||
| position->x += mouseDelta.x; | |||
| position->y += mouseDelta.y; | |||
| } | |||
| // Enable/disable backface culling (2-sided triangles, slower to render) | |||
| if (IsKeyPressed(KEY_LEFT)) | |||
| { | |||
| rlEnableBackfaceCulling(); | |||
| } | |||
| if (IsKeyPressed(KEY_RIGHT)) | |||
| { | |||
| rlDisableBackfaceCulling(); | |||
| } | |||
| // Reset triangle vertices to starting positions and reset backface culling | |||
| if (IsKeyPressed(KEY_R)) | |||
| { | |||
| trianglePositions[0] = startingPositions[0]; | |||
| trianglePositions[1] = startingPositions[1]; | |||
| trianglePositions[2] = startingPositions[2]; | |||
| rlEnableBackfaceCulling(); | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| if (IsKeyDown(KEY_SPACE)) | |||
| { | |||
| // Draw triangle with lines | |||
| rlBegin(RL_LINES); | |||
| // Three lines, six points | |||
| // Define color for next vertex | |||
| rlColor4ub(255, 0, 0, 255); | |||
| // Define vertex | |||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||
| rlColor4ub(0, 255, 0, 255); | |||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||
| rlColor4ub(0, 255, 0, 255); | |||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||
| rlColor4ub(0, 0, 255, 255); | |||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||
| rlColor4ub(0, 0, 255, 255); | |||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||
| rlColor4ub(255, 0, 0, 255); | |||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||
| rlEnd(); | |||
| } | |||
| else | |||
| { | |||
| // Draw triangle as a triangle | |||
| rlBegin(RL_TRIANGLES); | |||
| // One triangle, three points | |||
| // Define color for next vertex | |||
| rlColor4ub(255, 0, 0, 255); | |||
| // Define vertex | |||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||
| rlColor4ub(0, 255, 0, 255); | |||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||
| rlColor4ub(0, 0, 255, 255); | |||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||
| rlEnd(); | |||
| } | |||
| // Render the vertex handles, reacting to mouse movement/input | |||
| for (unsigned int i = 0; i < 3; i++) | |||
| { | |||
| Vector2 position = trianglePositions[i]; | |||
| float size = 4.0f; | |||
| Vector2 mousePosition = GetMousePosition(); | |||
| // If the cursor is within the handle circle | |||
| if (Vector2Distance(mousePosition, position) < size) | |||
| { | |||
| float fillAlpha = 0.0f; | |||
| if (triangleIndex == -1) | |||
| { | |||
| fillAlpha = 0.5f; | |||
| } | |||
| // If handle selected/clicked | |||
| if (i == triangleIndex) | |||
| { | |||
| fillAlpha = 1.0f; | |||
| } | |||
| // If clicked, set selected index to handle index | |||
| if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) | |||
| { | |||
| triangleIndex = i; | |||
| } | |||
| // If visible, draw DARKGRAY circle with varying alpha. | |||
| if (fillAlpha > 0.0f) | |||
| { | |||
| Color fillColor = ColorAlpha(DARKGRAY, fillAlpha); | |||
| DrawCircleV(position, size, fillColor); | |||
| } | |||
| } | |||
| // Draw handle outline | |||
| DrawCircleLinesV(position, size, BLACK); | |||
| } | |||
| // Draw controls | |||
| DrawText("space for lines\nleft for backface culling\nright for no backface culling\nclick and drag points\nr to reset", 10, 10, 20, DARKGRAY); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||