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@ -134,7 +134,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) |
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// WARNING: Be careful with internal buffer vertex alignment |
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// when using RL_LINES or RL_TRIANGLES, data is aligned to fit |
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// lines-triangles-quads in the same indexed buffers!!! |
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rlCheckRenderBatchLimit(4); |
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rlCheckRenderBatchLimit(8); |
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rlBegin(RL_LINES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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@ -146,7 +146,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) |
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// Draw a point in 3D space, actually a small line |
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void DrawPoint3D(Vector3 position, Color color) |
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{ |
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rlCheckRenderBatchLimit(4); |
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rlCheckRenderBatchLimit(8); |
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rlPushMatrix(); |
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rlTranslatef(position.x, position.y, position.z); |
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