|  |  | @ -1912,23 +1912,12 @@ void BeginMode3D(Camera3D camera) | 
		
	
		
			
			|  |  |  | rlLoadIdentity();                   // Reset current matrix (projection) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float aspect = (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | double top = 0; | 
		
	
		
			
			|  |  |  | if (camera.type == CAMERA_PERSPECTIVE) top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); | 
		
	
		
			
			|  |  |  | else if (camera.type == CAMERA_ORTHOGRAPHIC) top = camera.fovy/2.0; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (camera.type == CAMERA_PERSPECTIVE) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Setup perspective projection | 
		
	
		
			
			|  |  |  | double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); | 
		
	
		
			
			|  |  |  | double right = top*aspect; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (camera.type == CAMERA_ORTHOGRAPHIC) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Setup orthographic projection | 
		
	
		
			
			|  |  |  | double top = camera.fovy/2.0; | 
		
	
		
			
			|  |  |  | double right = top*aspect; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | rlFrustum(-right, top*aspect, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // NOTE: zNear and zFar values are important when computing depth buffer values | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  |  |