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Merge branch 'master' of https://github.com/raysan5/raylib

pull/3296/head
Ray 2年前
コミット
d55527953a
3個のファイルの変更3行の追加2行の削除
  1. +1
    -1
      CMakeOptions.txt
  2. +1
    -1
      README.md
  3. +1
    -0
      src/build.zig

+ 1
- 1
CMakeOptions.txt ファイルの表示

@ -71,7 +71,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures"
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
# rtext.c
cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)

+ 1
- 1
README.md ファイルの表示

@ -2,7 +2,7 @@
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*

+ 1
- 0
src/build.zig ファイルの表示

@ -6,6 +6,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
"-std=gnu99",
"-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib = b.addStaticLibrary(.{

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