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Merge branch 'master' of https://github.com/raysan5/raylib

pull/3296/head
Ray 1 年之前
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共有 3 個檔案被更改,包括 3 行新增2 行删除
  1. +1
    -1
      CMakeOptions.txt
  2. +1
    -1
      README.md
  3. +1
    -0
      src/build.zig

+ 1
- 1
CMakeOptions.txt 查看文件

@ -71,7 +71,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures"
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
# rtext.c
cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)

+ 1
- 1
README.md 查看文件

@ -2,7 +2,7 @@
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*

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src/build.zig 查看文件

@ -6,6 +6,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
"-std=gnu99",
"-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib = b.addStaticLibrary(.{

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