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@ -9,13 +9,13 @@ uniform sampler2D texture0; |
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// Output fragment color |
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out vec4 finalColor; |
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// NOTE: Default parameters for Oculus Rift device |
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const vec2 LeftLensCenter = vec2(0.288, 0.5); |
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const vec2 RightLensCenter = vec2(0.712, 0.5); |
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// NOTE: Default parameters for Oculus Rift nf">DK2 device |
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const vec2 LeftLensCenter = vec2(0.2863248, 0.5); |
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const vec2 RightLensCenter = vec2(0.7136753, 0.5); |
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const vec2 LeftScreenCenter = vec2(0.25, 0.5); |
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const vec2 RightScreenCenter = vec2(0.75, 0.5); |
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const vec2 Scale = vec2(0.25, 0.45); |
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const vec2 ScaleIn = vec2(4.0, 2.2222); |
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const vec2 ScaleIn = vec2(4.0, 2.5); |
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const vec4 HmdWarpParam = vec4(1.0, 0.22, 0.24, 0.0); |
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const vec4 ChromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); |
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