Browse Source

Update raylib_api.* by CI

pull/4391/head
github-actions[bot] 2 months ago
parent
commit
d6399622a0
4 changed files with 88 additions and 88 deletions
  1. +22
    -22
      parser/output/raylib_api.json
  2. +22
    -22
      parser/output/raylib_api.lua
  3. +33
    -33
      parser/output/raylib_api.txt
  4. +11
    -11
      parser/output/raylib_api.xml

+ 22
- 22
parser/output/raylib_api.json View File

@ -3763,8 +3763,8 @@
]
},
{
"name": "IsShaderReady",
"description": "Check if a shader is ready",
"name": "IsShaderValid",
"description": "Check if a shader is valid (loaded on GPU)",
"returnType": "bool",
"params": [
{
@ -6919,8 +6919,8 @@
"returnType": "Image"
},
{
"name": "IsImageReady",
"description": "Check if an image is ready",
"name": "IsImageValid",
"description": "Check if an image is valid (data and parameters)",
"returnType": "bool",
"params": [
{
@ -8383,8 +8383,8 @@
]
},
{
"name": "IsTextureReady",
"description": "Check if a texture is ready",
"name": "IsTextureValid",
"description": "Check if a texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -8405,8 +8405,8 @@
]
},
{
"name": "IsRenderTextureReady",
"description": "Check if a render texture is ready",
"name": "IsRenderTextureValid",
"description": "Check if a render texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -9000,8 +9000,8 @@
]
},
{
"name": "IsFontReady",
"description": "Check if a font is ready",
"name": "IsFontValid",
"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
"returnType": "bool",
"params": [
{
@ -10292,8 +10292,8 @@
]
},
{
"name": "IsModelReady",
"description": "Check if a model is ready",
"name": "IsModelValid",
"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
"returnType": "bool",
"params": [
{
@ -10979,8 +10979,8 @@
"returnType": "Material"
},
{
"name": "IsMaterialReady",
"description": "Check if a material is ready",
"name": "IsMaterialValid",
"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -11354,8 +11354,8 @@
]
},
{
"name": "IsWaveReady",
"description": "Checks if wave data is ready",
"name": "IsWaveValid",
"description": "Checks if wave data is valid (data loaded and parameters)",
"returnType": "bool",
"params": [
{
@ -11398,8 +11398,8 @@
]
},
{
"name": "IsSoundReady",
"description": "Checks if a sound is ready",
"name": "IsSoundValid",
"description": "Checks if a sound is valid (data loaded and buffers initialized)",
"returnType": "bool",
"params": [
{
@ -11696,8 +11696,8 @@
]
},
{
"name": "IsMusicReady",
"description": "Checks if a music stream is ready",
"name": "IsMusicValid",
"description": "Checks if a music stream is valid (context and buffers initialized)",
"returnType": "bool",
"params": [
{
@ -11885,8 +11885,8 @@
]
},
{
"name": "IsAudioStreamReady",
"description": "Checks if an audio stream is ready",
"name": "IsAudioStreamValid",
"description": "Checks if an audio stream is valid (buffers initialized)",
"returnType": "bool",
"params": [
{

+ 22
- 22
parser/output/raylib_api.lua View File

@ -3589,8 +3589,8 @@ return {
}
},
{
name = "IsShaderReady",
description = "Check if a shader is ready",
name = "IsShaderValid",
description = "Check if a shader is valid (loaded on GPU)",
returnType = "bool",
params = {
{type = "Shader", name = "shader"}
@ -5401,8 +5401,8 @@ return {
returnType = "Image"
},
{
name = "IsImageReady",
description = "Check if an image is ready",
name = "IsImageValid",
description = "Check if an image is valid (data and parameters)",
returnType = "bool",
params = {
{type = "Image", name = "image"}
@ -6166,8 +6166,8 @@ return {
}
},
{
name = "IsTextureReady",
description = "Check if a texture is ready",
name = "IsTextureValid",
description = "Check if a texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "Texture2D", name = "texture"}
@ -6182,8 +6182,8 @@ return {
}
},
{
name = "IsRenderTextureReady",
description = "Check if a render texture is ready",
name = "IsRenderTextureValid",
description = "Check if a render texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "RenderTexture2D", name = "target"}
@ -6513,8 +6513,8 @@ return {
}
},
{
name = "IsFontReady",
description = "Check if a font is ready",
name = "IsFontValid",
description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
returnType = "bool",
params = {
{type = "Font", name = "font"}
@ -7193,8 +7193,8 @@ return {
}
},
{
name = "IsModelReady",
description = "Check if a model is ready",
name = "IsModelValid",
description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
returnType = "bool",
params = {
{type = "Model", name = "model"}
@ -7547,8 +7547,8 @@ return {
returnType = "Material"
},
{
name = "IsMaterialReady",
description = "Check if a material is ready",
name = "IsMaterialValid",
description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
returnType = "bool",
params = {
{type = "Material", name = "material"}
@ -7766,8 +7766,8 @@ return {
}
},
{
name = "IsWaveReady",
description = "Checks if wave data is ready",
name = "IsWaveValid",
description = "Checks if wave data is valid (data loaded and parameters)",
returnType = "bool",
params = {
{type = "Wave", name = "wave"}
@ -7798,8 +7798,8 @@ return {
}
},
{
name = "IsSoundReady",
description = "Checks if a sound is ready",
name = "IsSoundValid",
description = "Checks if a sound is valid (data loaded and buffers initialized)",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
@ -7988,8 +7988,8 @@ return {
}
},
{
name = "IsMusicReady",
description = "Checks if a music stream is ready",
name = "IsMusicValid",
description = "Checks if a music stream is valid (context and buffers initialized)",
returnType = "bool",
params = {
{type = "Music", name = "music"}
@ -8114,8 +8114,8 @@ return {
}
},
{
name = "IsAudioStreamReady",
description = "Checks if an audio stream is ready",
name = "IsAudioStreamValid",
description = "Checks if an audio stream is valid (buffers initialized)",
returnType = "bool",
params = {
{type = "AudioStream", name = "stream"}

+ 33
- 33
parser/output/raylib_api.txt View File

@ -1378,10 +1378,10 @@ Function 075: LoadShaderFromMemory() (2 input parameters)
Description: Load shader from code strings and bind default locations
Param[1]: vsCode (type: const char *)
Param[2]: fsCode (type: const char *)
Function 076: IsShaderReady() (1 input parameters)
Name: IsShaderReady
Function 076: IsShaderValid() (1 input parameters)
Name: IsShaderValid
Return type: bool
Description: Check if a shader is ready
Description: Check if a shader is valid (loaded on GPU)
Param[1]: shader (type: Shader)
Function 077: GetShaderLocation() (2 input parameters)
Name: GetShaderLocation
@ -2674,10 +2674,10 @@ Function 279: LoadImageFromScreen() (0 input parameters)
Return type: Image
Description: Load image from screen buffer and (screenshot)
No input parameters
Function 280: IsImageReady() (1 input parameters)
Name: IsImageReady
Function 280: IsImageValid() (1 input parameters)
Name: IsImageValid
Return type: bool
Description: Check if an image is ready
Description: Check if an image is valid (data and parameters)
Param[1]: image (type: Image)
Function 281: UnloadImage() (1 input parameters)
Name: UnloadImage
@ -3211,20 +3211,20 @@ Function 355: LoadRenderTexture() (2 input parameters)
Description: Load texture for rendering (framebuffer)
Param[1]: width (type: int)
Param[2]: height (type: int)
Function 356: IsTextureReady() (1 input parameters)
Name: IsTextureReady
Function 356: IsTextureValid() (1 input parameters)
Name: IsTextureValid
Return type: bool
Description: Check if a texture is ready
Description: Check if a texture is valid (loaded in GPU)
Param[1]: texture (type: Texture2D)
Function 357: UnloadTexture() (1 input parameters)
Name: UnloadTexture
Return type: void
Description: Unload texture from GPU memory (VRAM)
Param[1]: texture (type: Texture2D)
Function 358: IsRenderTextureReady() (1 input parameters)
Name: IsRenderTextureReady
Function 358: IsRenderTextureValid() (1 input parameters)
Name: IsRenderTextureValid
Return type: bool
Description: Check if a render texture is ready
Description: Check if a render texture is valid (loaded in GPU)
Param[1]: target (type: RenderTexture2D)
Function 359: UnloadRenderTexture() (1 input parameters)
Name: UnloadRenderTexture
@ -3450,10 +3450,10 @@ Function 392: LoadFontFromMemory() (6 input parameters)
Param[4]: fontSize (type: int)
Param[5]: codepoints (type: int *)
Param[6]: codepointCount (type: int)
Function 393: IsFontReady() (1 input parameters)
Name: IsFontReady
Function 393: IsFontValid() (1 input parameters)
Name: IsFontValid
Return type: bool
Description: Check if a font is ready
Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
Param[1]: font (type: Font)
Function 394: LoadFontData() (6 input parameters)
Name: LoadFontData
@ -3926,10 +3926,10 @@ Function 460: LoadModelFromMesh() (1 input parameters)
Return type: Model
Description: Load model from generated mesh (default material)
Param[1]: mesh (type: Mesh)
Function 461: IsModelReady() (1 input parameters)
Name: IsModelReady
Function 461: IsModelValid() (1 input parameters)
Name: IsModelValid
Return type: bool
Description: Check if a model is ready
Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
Param[1]: model (type: Model)
Function 462: UnloadModel() (1 input parameters)
Name: UnloadModel
@ -4178,10 +4178,10 @@ Function 495: LoadMaterialDefault() (0 input parameters)
Return type: Material
Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
No input parameters
Function 496: IsMaterialReady() (1 input parameters)
Name: IsMaterialReady
Function 496: IsMaterialValid() (1 input parameters)
Name: IsMaterialValid
Return type: bool
Description: Check if a material is ready
Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
Param[1]: material (type: Material)
Function 497: UnloadMaterial() (1 input parameters)
Name: UnloadMaterial
@ -4334,10 +4334,10 @@ Function 520: LoadWaveFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: fileData (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 521: IsWaveReady() (1 input parameters)
Name: IsWaveReady
Function 521: IsWaveValid() (1 input parameters)
Name: IsWaveValid
Return type: bool
Description: Checks if wave data is ready
Description: Checks if wave data is valid (data loaded and parameters)
Param[1]: wave (type: Wave)
Function 522: LoadSound() (1 input parameters)
Name: LoadSound
@ -4354,10 +4354,10 @@ Function 524: LoadSoundAlias() (1 input parameters)
Return type: Sound
Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
Param[1]: source (type: Sound)
Function 525: IsSoundReady() (1 input parameters)
Name: IsSoundReady
Function 525: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
Description: Checks if a sound is ready
Description: Checks if a sound is valid (data loaded and buffers initialized)
Param[1]: sound (type: Sound)
Function 526: UpdateSound() (3 input parameters)
Name: UpdateSound
@ -4478,10 +4478,10 @@ Function 546: LoadMusicStreamFromMemory() (3 input parameters)
Param[1]: fileType (type: const char *)
Param[2]: data (type: const unsigned char *)
Param[3]: dataSize (type: int)
Function 547: IsMusicReady() (1 input parameters)
Name: IsMusicReady
Function 547: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
Description: Checks if a music stream is ready
Description: Checks if a music stream is valid (context and buffers initialized)
Param[1]: music (type: Music)
Function 548: UnloadMusicStream() (1 input parameters)
Name: UnloadMusicStream
@ -4559,10 +4559,10 @@ Function 561: LoadAudioStream() (3 input parameters)
Param[1]: sampleRate (type: unsigned int)
Param[2]: sampleSize (type: unsigned int)
Param[3]: channels (type: unsigned int)
Function 562: IsAudioStreamReady() (1 input parameters)
Name: IsAudioStreamReady
Function 562: IsAudioStreamValid() (1 input parameters)
Name: IsAudioStreamValid
Return type: bool
Description: Checks if an audio stream is ready
Description: Checks if an audio stream is valid (buffers initialized)
Param[1]: stream (type: AudioStream)
Function 563: UnloadAudioStream() (1 input parameters)
Name: UnloadAudioStream

+ 11
- 11
parser/output/raylib_api.xml View File

@ -871,7 +871,7 @@
<Param type="const char *" name="vsCode" desc="" />
<Param type="const char *" name="fsCode" desc="" />
</Function>
<Function name="IsShaderReady" retType="bool" paramCount="1" desc="Check if a shader is ready">
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
<Param type="Shader" name="shader" desc="" />
</Function>
<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
@ -1727,7 +1727,7 @@
</Function>
<Function name="LoadImageFromScreen" retType="Image" paramCount="0" desc="Load image from screen buffer and (screenshot)">
</Function>
<Function name="IsImageReady" retType="bool" paramCount="1" desc="Check if an image is ready">
<Function name="IsImageValid" retType="bool" paramCount="1" desc="Check if an image is valid (data and parameters)">
<Param type="Image" name="image" desc="" />
</Function>
<Function name="UnloadImage" retType="void" paramCount="1" desc="Unload image from CPU memory (RAM)">
@ -2112,13 +2112,13 @@
<Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" />
</Function>
<Function name="IsTextureReady" retType="bool" paramCount="1" desc="Check if a texture is ready">
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
<Param type="Texture2D" name="texture" desc="" />
</Function>
<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
<Param type="Texture2D" name="texture" desc="" />
</Function>
<Function name="IsRenderTextureReady" retType="bool" paramCount="1" desc="Check if a render texture is ready">
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
<Param type="RenderTexture2D" name="target" desc="" />
</Function>
<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
@ -2276,7 +2276,7 @@
<Param type="int *" name="codepoints" desc="" />
<Param type="int" name="codepointCount" desc="" />
</Function>
<Function name="IsFontReady" retType="bool" paramCount="1" desc="Check if a font is ready">
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
<Param type="Font" name="font" desc="" />
</Function>
<Function name="LoadFontData" retType="GlyphInfo *" paramCount="6" desc="Load font data for further use">
@ -2616,7 +2616,7 @@
<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
<Param type="Mesh" name="mesh" desc="" />
</Function>
<Function name="IsModelReady" retType="bool" paramCount="1" desc="Check if a model is ready">
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
<Param type="Model" name="model" desc="" />
</Function>
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
@ -2797,7 +2797,7 @@
</Function>
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
</Function>
<Function name="IsMaterialReady" retType="bool" paramCount="1" desc="Check if a material is ready">
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
<Param type="Material" name="material" desc="" />
</Function>
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
@ -2899,7 +2899,7 @@
<Param type="const unsigned char *" name="fileData" desc="" />
<Param type="int" name="dataSize" desc="" />
</Function>
<Function name="IsWaveReady" retType="bool" paramCount="1" desc="Checks if wave data is ready">
<Function name="IsWaveValid" retType="bool" paramCount="1" desc="Checks if wave data is valid (data loaded and parameters)">
<Param type="Wave" name="wave" desc="" />
</Function>
<Function name="LoadSound" retType="Sound" paramCount="1" desc="Load sound from file">
@ -2911,7 +2911,7 @@
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Create a new sound that shares the same sample data as the source sound, does not own the sound data">
<Param type="Sound" name="source" desc="" />
</Function>
<Function name="IsSoundReady" retType="bool" paramCount="1" desc="Checks if a sound is ready">
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)">
<Param type="Sound" name="sound" desc="" />
</Function>
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data">
@ -2991,7 +2991,7 @@
<Param type="const unsigned char *" name="data" desc="" />
<Param type="int" name="dataSize" desc="" />
</Function>
<Function name="IsMusicReady" retType="bool" paramCount="1" desc="Checks if a music stream is ready">
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Checks if a music stream is valid (context and buffers initialized)">
<Param type="Music" name="music" desc="" />
</Function>
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
@ -3042,7 +3042,7 @@
<Param type="unsigned int" name="sampleSize" desc="" />
<Param type="unsigned int" name="channels" desc="" />
</Function>
<Function name="IsAudioStreamReady" retType="bool" paramCount="1" desc="Checks if an audio stream is ready">
<Function name="IsAudioStreamValid" retType="bool" paramCount="1" desc="Checks if an audio stream is valid (buffers initialized)">
<Param type="AudioStream" name="stream" desc="" />
</Function>
<Function name="UnloadAudioStream" retType="void" paramCount="1" desc="Unload audio stream and free memory">

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