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| /******************************************************************************************* | |||
| * | |||
| * raylib [models] example - Show the difference between perspective and orthographic projection | |||
| * | |||
| * This program is heavily based on the geometric objects example | |||
| * | |||
| * This example has been created using raylib 1.0 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2014 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| bool view_ortho = true; | |||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera; | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // TODO: Update your variables here | |||
| //---------------------------------------------------------------------------------- | |||
| // | |||
| // Input | |||
| //---------------------------------------------------------------------------------- | |||
| if(IsKeyPressed(KEY_SPACE)) | |||
| { | |||
| view_ortho = !view_ortho; | |||
| } | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| if(view_ortho) | |||
| { | |||
| camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; | |||
| } | |||
| else | |||
| { | |||
| camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; | |||
| } | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| Begin3dMode(camera); | |||
| DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); | |||
| DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); | |||
| DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); | |||
| DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); | |||
| DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); | |||
| DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); | |||
| DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); | |||
| DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); | |||
| DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); | |||
| DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); | |||
| DrawGrid(10, 1.0f); // Draw a grid | |||
| End3dMode(); | |||
| DrawFPS(10, 10); | |||
| DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK); | |||
| if(view_ortho) | |||
| { | |||
| DrawText("Orthographic", 10, 65, 24, BLACK); | |||
| } | |||
| else | |||
| { | |||
| DrawText("Perspective", 10, 65, 24, BLACK); | |||
| } | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||