| @ -0,0 +1,109 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [models] example - Show the difference between perspective and orthographic projection | |||||
| * | |||||
| * This program is heavily based on the geometric objects example | |||||
| * | |||||
| * This example has been created using raylib 1.0 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2014 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| int screenWidth = 800; | |||||
| int screenHeight = 450; | |||||
| bool view_ortho = true; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); | |||||
| // Define the camera to look into our 3d world | |||||
| Camera camera; | |||||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| // TODO: Update your variables here | |||||
| //---------------------------------------------------------------------------------- | |||||
| // | |||||
| // Input | |||||
| //---------------------------------------------------------------------------------- | |||||
| if(IsKeyPressed(KEY_SPACE)) | |||||
| { | |||||
| view_ortho = !view_ortho; | |||||
| } | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| if(view_ortho) | |||||
| { | |||||
| camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; | |||||
| } | |||||
| else | |||||
| { | |||||
| camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; | |||||
| } | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| Begin3dMode(camera); | |||||
| DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); | |||||
| DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); | |||||
| DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); | |||||
| DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); | |||||
| DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); | |||||
| DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); | |||||
| DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); | |||||
| DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); | |||||
| DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); | |||||
| DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); | |||||
| DrawGrid(10, 1.0f); // Draw a grid | |||||
| End3dMode(); | |||||
| DrawFPS(10, 10); | |||||
| DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK); | |||||
| if(view_ortho) | |||||
| { | |||||
| DrawText("Orthographic", 10, 65, 24, BLACK); | |||||
| } | |||||
| else | |||||
| { | |||||
| DrawText("Perspective", 10, 65, 24, BLACK); | |||||
| } | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||