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@ -4,17 +4,19 @@ |
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* |
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* raylib supports multiple models file formats: |
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* |
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* - OBJ > Text file, must include vertex position-texcoords-normals information, |
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* if files references some .mtl materials file, it will be loaded (or try to) |
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* - GLTF > Modern text/binary file format, includes lot of information and it could |
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* also reference external files, raylib will try loading mesh and materials data |
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* - IQM > Binary file format including mesh vertex data but also animation data, |
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* raylib can load .iqm animations. |
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* - OBJ > Text file format. Must include vertex position-texcoords-normals information, |
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* if files references some .mtl materials file, it will be loaded (or try to). |
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* - GLTF > Text/binary file format. Includes lot of information and it could |
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* also reference external files, raylib will try loading mesh and materials data. |
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* - IQM > Binary file format. Includes mesh vertex data but also animation data, |
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* raylib can load .iqm animations. |
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* - VOX > Binary file format. MagikaVoxel mesh format: |
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* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt |
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* |
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* This example has been created using raylib 2.6 (www.raylib.com) |
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* This example has been created using raylib 4.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) |
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* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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