|  |  | @ -1,6 +1,15 @@ | 
		
	
		
			
			|  |  |  | /******************************************************************************************* | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [text] example - Font loading and usage | 
		
	
		
			
			|  |  |  | *   raylib [text] example - Sprite font loading | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Loaded sprite fonts have been generated following XNA SpriteFont conventions: | 
		
	
		
			
			|  |  |  | *     - Characters must be ordered starting with character 32 (Space) | 
		
	
		
			
			|  |  |  | *     - Every character must be contained within the same Rectangle height | 
		
	
		
			
			|  |  |  | *     - Every character and every line must be separated the same distance | 
		
	
		
			
			|  |  |  | *     - Rectangles must be defined by a MAGENTA color background | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   If following this constraints, a font can be provided just by an image, | 
		
	
		
			
			|  |  |  | *   this is quite handy to avoid additional information files (like BMFonts use). | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
		
	
	
		
			
				|  |  | @ -18,7 +27,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const char msg1[50] = "THIS IS A custom SPRITE FONT..."; | 
		
	
		
			
			|  |  |  | const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; |