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@ -2330,85 +2330,67 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V |
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} |
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} |
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void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint) |
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void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint) |
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{ |
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// Check if n-patch texture is valid |
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if (nPatch.texture.id > 0) |
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if (texture.id > 0) |
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{ |
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float width = (float)nPatch.texture.width; |
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float height = (float)nPatch.texture.height; |
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float patchWidth = (destRec.width >= nPatch.minSize.x)? destRec.width : nPatch.minSize.x; |
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float patchHeight = (destRec.height >= nPatch.minSize.y)? destRec.height : nPatch.minSize.y; |
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if (usePadding) |
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{ |
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patchWidth += (float)(nPatch.padding[0] + nPatch.padding[2]); |
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patchHeight += (float)(nPatch.padding[1] + nPatch.padding[3]); |
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} |
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float width = (float)texture.width; |
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float height = (float)texture.height; |
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">if (nPatch.sourceRec.width < 0) nPatch.sourceRec.x -= nPatch.sourceRec.width; |
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">if (nPatch.sourceRec.height < 0) nPatch.sourceRec.y -= nPatch.sourceRec.height; |
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float patchWidth = (destRec.width <= 0.0f)? 0.0f : destRec.width; |
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float patchHeight = (destRec.height <= 0.0f)? 0.0f : destRec.height; |
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// Ignore the destRec width if the n-patch type is NPT_3PATCH_VERTICAL |
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if (nPatch.type == NPT_3PATCH_VERTICAL) { patchWidth = nPatch.sourceRec.width; } |
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// Ignore the destRec height if the n-patch type is NPT_3PATCH_HORIZONTAL |
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if (nPatch.type == NPT_3PATCH_HORIZONTAL) { patchHeight = nPatch.sourceRec.height; } |
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if (nPatchInfo.sourceRec.width < 0) nPatchInfo.sourceRec.x -= nPatchInfo.sourceRec.width; |
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if (nPatchInfo.sourceRec.height < 0) nPatchInfo.sourceRec.y -= nPatchInfo.sourceRec.height; |
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if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) patchHeight = nPatchInfo.sourceRec.height; |
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if (nPatchInfo.type == NPT_3PATCH_VERTICAL) patchWidth = nPatchInfo.sourceRec.width; |
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bool drawCenter = true; |
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bool drawMiddle = true; |
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float leftBorder = (float)nPatchInfo.left; |
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float topBorder = (float)nPatchInfo.top; |
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float rightBorder = (float)nPatchInfo.right; |
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float bottomBorder = (float)nPatchInfo.bottom; |
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float borderWidth[4]; // copy the nPatch.borderWidth[4] values so they can be adjusted |
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for (int i = 0; i < 4; i++) { borderWidth[i] = nPatch.borderWidth[i]; } |
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// adjust the lateral (left and right) border widths in case patchWidth < nPatch.texture.width |
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if (patchWidth <= nPatch.borderWidth[0] + nPatch.borderWidth[2]) |
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// adjust the lateral (left and right) border widths in case patchWidth < texture.width |
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if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL) |
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{ |
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drawCenter = false; |
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borderWidth[0] = (borderWidth[0] / (nPatch.borderWidth[0] + nPatch.borderWidth[2])) * patchWidth; |
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borderWidth[2] = patchWidth - borderWidth[0]; |
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leftBorder = (leftBorder / (leftBorder + rightBorder)) * patchWidth; |
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rightBorder = patchWidth - leftBorder; |
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} |
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// adjust the lateral (top and bottom) border heights in case patchHeight < nPatch.texture.height |
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if (patchHeight <= n">nPatch.borderWidth[1] + nPatch.borderWidth[3]) |
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// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height |
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if (patchHeight <= p">(topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL) |
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{ |
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drawMiddle = false; |
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borderWidth[1] = (borderWidth[1] / (nPatch.borderWidth[1] + nPatch.borderWidth[3])) * patchHeight; |
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borderWidth[3] = patchHeight - borderWidth[1]; |
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topBorder = (topBorder / (topBorder + bottomBorder)) * patchHeight; |
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bottomBorder = patchHeight - topBorder; |
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} |
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Vector2 vertA, vertB, vertC, vertD; |
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vertA.x = 0.0f; // outer left |
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vertA.y = 0.0f; // outer top |
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vertB.x = borderWidth[0]; // inner left |
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vertB.y = borderWidth[1]; // inner top |
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vertC.x = patchWidth - borderWidth[2]; // inner right |
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vertC.y = patchHeight - borderWidth[3]; // inner bottom |
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vertB.x = leftBorder; // inner left |
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vertB.y = topBorder; // inner top |
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vertC.x = patchWidth - rightBorder; // inner right |
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vertC.y = patchHeight - bottomBorder; // inner bottom |
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vertD.x = patchWidth; // outer right |
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vertD.y = patchHeight; // outer bottom |
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Vector2 coordA, coordB, coordC, coordD; |
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coordA.x = nPatch.sourceRec.x / width; |
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coordA.y = nPatch.sourceRec.y / height; |
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coordB.x = (nPatch.sourceRec.x + borderWidth[0]) / width; |
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coordB.y = (nPatch.sourceRec.y + borderWidth[1]) / height; |
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coordC.x = (nPatch.sourceRec.x + nPatch.sourceRec.width - borderWidth[2]) / width; |
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coordC.y = (nPatch.sourceRec.y + nPatch.sourceRec.height - borderWidth[3]) / height; |
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coordD.x = (nPatch.sourceRec.x + nPatch.sourceRec.width) / width; |
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coordD.y = (nPatch.sourceRec.y + nPatch.sourceRec.height) / height; |
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coordA.x = nPatchInfo.sourceRec.x / width; |
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coordA.y = nPatchInfo.sourceRec.y / height; |
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coordB.x = (nPatchInfo.sourceRec.x + leftBorder) / width; |
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coordB.y = (nPatchInfo.sourceRec.y + topBorder) / height; |
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coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder) / width; |
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coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder) / height; |
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coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width) / width; |
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coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height) / height; |
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rlEnableTexture(nPatch.texture.id); |
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rlEnableTexture(texture.id); |
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rlPushMatrix(); |
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if (usePadding) |
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{ |
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rlTranslatef(destRec.x - (float)nPatch.padding[0], destRec.y - (float)nPatch.padding[2], 0); |
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} |
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else |
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{ |
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rlTranslatef(destRec.x, destRec.y, 0); |
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} |
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rlTranslatef(destRec.x, destRec.y, 0); |
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rlRotatef(rotation, 0, 0, 1); |
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rlTranslatef(-origin.x, -origin.y, 0); |
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@ -2416,235 +2398,131 @@ void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origi |
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rlColor4ub(tint.r, tint.g, tint.b, tint.a); |
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer |
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if (nPatch.type == NPT_3PATCH_HORIZONTAL) |
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{ |
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// ------------------------------------------------------------ |
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// LEFT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); |
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if (drawCenter) |
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{ |
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// CENTER QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); |
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} |
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// RIGHT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); |
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} |
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else if (nPatch.type == NPT_3PATCH_VERTICAL) |
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{ |
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// ------------------------------------------------------------ |
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// TOP QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); |
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if (drawCenter) |
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{ |
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// MIDDLE QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); |
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} |
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// BOTTOM QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); |
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} |
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else if (nPatch.type == NPT_9PATCH) |
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if (nPatchInfo.type == NPT_9PATCH) |
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{ |
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// ------------------------------------------------------------ |
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// TOP-LEFT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad |
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if (drawCenter) |
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{ |
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// TOP-CENTER QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad |
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} |
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// TOP-RIGHT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad |
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if (drawMiddle) |
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{ |
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// ------------------------------------------------------------ |
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// MIDDLE-LEFT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad |
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if (drawCenter) |
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{ |
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// MIDDLE-CENTER QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-left corner for texture and quad |
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} |
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// MIDDLE-RIGHT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-left corner for texture and quad |
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} |
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// ------------------------------------------------------------ |
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// BOTTOM-LEFT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); |
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rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad |
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if (drawCenter) |
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{ |
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// BOTTOM-CENTER QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); |
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rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-left corner for texture and quad |
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} |
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// BOTTOM-RIGHT QUAD |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); |
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// Top-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); |
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// Top-left corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); |
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rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad |
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rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad |
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} |
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else if (nPatchInfo.type == NPT_3PATCH_VERTICAL) |
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{ |
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|
// TOP QUAD |
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|
// ----------------------------------------------------------- |
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// Texture coords Vertices |
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rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad |
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rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad |
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rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad |
|
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|
rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad |
|
|
|
if (drawCenter) |
|
|
|
{ |
|
|
|
// MIDDLE QUAD |
|
|
|
// ----------------------------------------------------------- |
|
|
|
// Texture coords Vertices |
|
|
|
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad |
|
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|
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad |
|
|
|
} |
|
|
|
// BOTTOM QUAD |
|
|
|
// ----------------------------------------------------------- |
|
|
|
// Texture coords Vertices |
|
|
|
rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad |
|
|
|
rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad |
|
|
|
} |
|
|
|
else if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) |
|
|
|
{ |
|
|
|
// LEFT QUAD |
|
|
|
// ----------------------------------------------------------- |
|
|
|
// Texture coords Vertices |
|
|
|
rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad |
|
|
|
rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad |
|
|
|
if (drawCenter) |
|
|
|
{ |
|
|
|
// CENTER QUAD |
|
|
|
// ----------------------------------------------------------- |
|
|
|
// Texture coords Vertices |
|
|
|
rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad |
|
|
|
rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad |
|
|
|
} |
|
|
|
// RIGHT QUAD |
|
|
|
// ----------------------------------------------------------- |
|
|
|
// Texture coords Vertices |
|
|
|
rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad |
|
|
|
rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad |
|
|
|
rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad |
|
|
|
} |
|
|
|
rlEnd(); |
|
|
|
rlPopMatrix(); |
|
|
|
|
|
|
|
rlDisableTexture(); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|