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Split drm update input (#3397)

* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`

* Update

* Update `PLATFORM_DRM` implementation of `GetGamepadName`

* Add example to test gamepad info functions
Fix typo

* Update new gamepad info example

* Move axis count update out of GamepadThread - race condition

* Remove pointless if statement
pull/3400/head
MichaelFiber 1 år sedan
committed by GitHub
förälder
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daba1a2794
Ingen känd nyckel hittad för denna signaturen i databasen GPG-nyckel ID: 4AEE18F83AFDEB23
3 ändrade filer med 65 tillägg och 14 borttagningar
  1. +1
    -0
      examples/Makefile
  2. +60
    -0
      examples/core/core_input_gamepad_info.c
  3. +4
    -14
      src/rcore_drm.c

+ 1
- 0
examples/Makefile Visa fil

@ -365,6 +365,7 @@ CORE = \
core/core_input_mouse \
core/core_input_mouse_wheel \
core/core_input_gamepad \
core/core_input_gamepad_info \
core/core_input_multitouch \
core/core_input_gestures \
core/core_input_gestures_web \

+ 60
- 0
examples/core/core_input_gamepad_info.c Visa fil

@ -0,0 +1,60 @@
/*******************************************************************************************
*
* raylib [core] example - Gamepad information
*
* NOTE: This example requires a Gamepad connected to the system
* Check raylib.h for buttons configuration
*
* Example originally created with raylib 4.6, last time updated with raylib 4.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
int y = 10;
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
{
if (IsGamepadAvailable(i))
{
DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
y += 40;
}
}
EndDrawing();
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}

+ 4
- 14
src/rcore_drm.c Visa fil

@ -742,25 +742,12 @@ void OpenURL(const char *url)
// Get gamepad internal name id
const char *GetGamepadName(int gamepad)
{
const char *name = NULL;
if (CORE.Input.Gamepad.ready[gamepad])
{
ioctl(platform.gamepadStreamFd[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
name = CORE.Input.Gamepad.name[gamepad];
}
return name;
return CORE.Input.Gamepad.name[gamepad];
}
// Get gamepad axis count
int GetGamepadAxisCount(int gamepad)
{
int axisCount = 0;
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(platform.gamepadStreamFd[gamepad], JSIOCGAXES, &axisCount);
CORE.Input.Gamepad.axisCount = axisCount;
return CORE.Input.Gamepad.axisCount;
}
@ -1959,6 +1946,9 @@ static void InitGamepad(void)
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
}
ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount);
}
}
}

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