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/******************************************************************************************* |
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* |
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* raylib [core] example - Gamepad information |
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* |
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* NOTE: This example requires a Gamepad connected to the system |
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* Check raylib.h for buttons configuration |
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* |
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* Example originally created with raylib 4.6, last time updated with raylib 4.6 |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information"); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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int y = 10; |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here. |
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{ |
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if (IsGamepadAvailable(i)) |
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{ |
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DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK); |
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y += 40; |
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} |
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} |
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EndDrawing(); |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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} |