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REVIEWED: Platform code formatting and organization

pull/5196/head
Ray 3 週之前
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共有 5 個檔案被更改,包括 109 行新增116 行删除
  1. +37
    -37
      src/platforms/rcore_desktop_glfw.c
  2. +22
    -22
      src/platforms/rcore_desktop_rgfw.c
  3. +46
    -53
      src/platforms/rcore_desktop_sdl.c
  4. +2
    -1
      src/platforms/rcore_drm.c
  5. +2
    -3
      src/platforms/rcore_web.c

+ 37
- 37
src/platforms/rcore_desktop_glfw.c 查看文件

@ -130,27 +130,29 @@ void ClosePlatform(void); // Close platform
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
// Window callbacks events
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
// Input callbacks events
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
// Wrappers used by glfwInitAllocator
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
// Memory allocator wrappers [used by glfwInitAllocator()]
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
static void SetDimensionsFromMonitor(GLFWmonitor *monitor); // Set screen dimensions from monitor/display dimensions
//----------------------------------------------------------------------------------
// Module Functions Declaration
@ -435,7 +437,7 @@ void SetWindowState(unsigned int flags)
// State change: FLAG_INTERLACED_HINT
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
TRACELOG(LOG_WARNING, "WINDOW: Interlaced mode can only be configured before window initialization");
}
}
@ -993,7 +995,7 @@ Vector2 GetWindowPosition(void)
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = {0};
Vector2 scale = { 0 };
glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
return scale;
}
@ -1321,20 +1323,6 @@ void PollInputEvents(void)
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
{
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
// Default display resolution to that of the current mode
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
// Set screen width/height to the display width/height if they are 0
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
}
// Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform()
// We need to provide these because GLFWallocator expects function pointers with specific signatures
// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch
@ -1929,8 +1917,6 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
// GLFW3 Char Callback, get unicode codepoint value
static void CharCallback(GLFWwindow *window, unsigned int codepoint)
{
//TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint);
// NOTE: Registers any key down considering OS keyboard layout but
// does not detect action events, those should be managed by user...
// Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
@ -2041,6 +2027,20 @@ static void JoystickCallback(int jid, int event)
}
}
// Set screen dimensions from monitor/display dimensions
static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
{
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
// Default display resolution to that of the current mode
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
// Set screen width/height to the display width/height if they are 0
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
}
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# include "../external/win32_clipboard.h"

+ 22
- 22
src/platforms/rcore_desktop_rgfw.c 查看文件

@ -240,12 +240,34 @@ static const unsigned short keyMappingRGFW[] = {
[RGFW_scrollLock] = KEY_SCROLL_LOCK,
};
static int RGFW_gpConvTable[18] = {
[RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
[RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
[RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
[RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
[RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
[RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
[RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
[RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
[RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
[RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
[RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
[RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
[RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
[RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
[RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
[RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
};
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
bool InitGraphicsDevice(void); // Initialize graphics device
static KeyboardKey ConvertScancodeToKey(u32 keycode);
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
@ -897,28 +919,6 @@ const char *GetKeyName(int key)
return "";
}
static KeyboardKey ConvertScancodeToKey(u32 keycode);
int RGFW_gpConvTable[18] = {
[RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
[RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
[RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
[RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
[RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
[RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
[RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
[RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
[RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
[RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
[RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
[RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
[RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
[RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
[RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
[RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
};
// Register all input events
void PollInputEvents(void)
{

+ 46
- 53
src/platforms/rcore_desktop_sdl.c 查看文件

@ -90,6 +90,8 @@
#endif
#endif
#define SCANCODE_MAPPED_NUM 232
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -110,10 +112,6 @@ extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
#define SCANCODE_MAPPED_NUM 232
static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
KEY_NULL, // SDL_SCANCODE_UNKNOWN
0,
@ -321,7 +319,7 @@ Uint8 SDL_EventState(Uint32 type, int state)
{
case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
default: TRACELOG(LOG_WARNING, "SDL: Event state of unknow type");
}
return stateBefore;
@ -329,10 +327,10 @@ Uint8 SDL_EventState(Uint32 type, int state)
void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
{
const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
const SDL_DisplayMode *currentMode = SDL_GetCurrentDisplayMode(displayID);
if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
else *mode = *currMode;
if (currentMode == NULL) TRACELOG(LOG_WARNING, "SDL: No possible to get current display mode");
else *mode = *currentMode;
}
// SDL3 Migration: Renamed
@ -423,7 +421,7 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
void *SDL_GetClipboardData(const char *mime_type, size_t *size)
{
TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
TRACELOG(LOG_WARNING, "SDL: Getting clipboard data that is not text not available in SDL2");
// We could possibly implement it ourselves in this case for some easier platforms
return NULL;
@ -438,8 +436,8 @@ int InitPlatform(void); // Initialize platf
void ClosePlatform(void); // Close platform
static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
static int GetCodepointNextSDL(const char *text, int *codepointSize); // Get next codepoint in a byte sequence and bytes processed
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event); // Update CORE input touch point info from SDL touch data
//----------------------------------------------------------------------------------
// Module Functions Declaration
@ -1307,41 +1305,6 @@ const char *GetKeyName(int key)
return SDL_GetKeyName(key);
}
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
#if defined(USING_VERSION_SDL3) // SDL3
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count;
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = fingers[i];
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
SDL_free(fingers);
#else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i);
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
#endif
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}
// Register all input events
void PollInputEvents(void)
{
@ -1399,15 +1362,9 @@ void PollInputEvents(void)
// Poll input events for current platform
//-----------------------------------------------------------------------------
/*
// WARNING: Indexes into this array are obtained by using SDL_Scancode values, not SDL_Keycode values
const Uint8 *keys = SDL_GetKeyboardState(NULL);
for (int i = 0; i < 256; ++i)
{
CORE.Input.Keyboard.currentKeyState[i] = keys[i];
//if (keys[i]) TRACELOG(LOG_WARNING, "Pressed key: %i", i);
}
*/
//const Uint8 *keys = SDL_GetKeyboardState(NULL);
//for (int i = 0; i < 256; ++i) CORE.Input.Keyboard.currentKeyState[i] = keys[i];
CORE.Window.resizedLastFrame = false;
@ -2174,3 +2131,39 @@ static int GetCodepointNextSDL(const char *text, int *codepointSize)
return codepoint;
}
// Update CORE input touch point info from SDL touch data
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
#if defined(USING_VERSION_SDL3) // SDL3
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count;
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = fingers[i];
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
SDL_free(fingers);
#else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i);
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
#endif
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}

+ 2
- 1
src/platforms/rcore_drm.c 查看文件

@ -245,6 +245,7 @@ static void RestoreKeyboard(void); // Restore keyboard system
static void ProcessKeyboard(void); // Process keyboard events
#endif
// Input management functions
static void InitEvdevInput(void); // Initialize evdev inputs
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
static void PollKeyboardEvents(void); // Process evdev keyboard events
@ -703,7 +704,7 @@ void SwapScreenBuffer()
if (!crtcSet || !platform.gbmSurface) return;
static int loopCnt = 0;
static int errCnt[5] = {0};
static int errCnt[5] = { 0 };
loopCnt++;
// Call this only, if pendingFlip is not set

+ 2
- 3
src/platforms/rcore_web.c 查看文件

@ -1722,8 +1722,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
}
#if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = {0};
GestureEvent gestureEvent = { 0 };
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
// Register touch actions
@ -1852,7 +1851,7 @@ static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const Emscripte
//-------------------------------------------------------------------------------------------------------
// JS: Get the canvas id provided by the module configuration
EM_JS(char*, GetCanvasIdJs, (), {
EM_JS(char *, GetCanvasIdJs, (), {
var canvasId = "#" + Module.canvas.id;
var lengthBytes = lengthBytesUTF8(canvasId) + 1;
var stringOnWasmHeap = _malloc(lengthBytes);

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