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			@ -433,7 +433,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    RL_BLEND_MULTIPLIED,               // Blend textures multiplying colors | 
			
		
		
	
		
			
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			    RL_BLEND_ADD_COLORS,               // Blend textures adding colors (alternative) | 
			
		
		
	
		
			
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			    RL_BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative) | 
			
		
		
	
		
			
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			    RL_BLEND_ALPHA_PREMUL,             // Blend premultiplied textures considering alpha | 
			
		
		
	
		
			
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			    RL_BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha | 
			
		
		
	
		
			
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			    RL_BLEND_CUSTOM                    // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | 
			
		
		
	
		
			
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			} rlBlendMode; | 
			
		
		
	
		
			
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			@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode) | 
			
		
		
	
		
			
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			            case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | 
			
		
		
	
		
			
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			            case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; | 
			
		
		
	
		
			
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			            case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; | 
			
		
		
	
		
			
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			            case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | 
			
		
		
	
		
			
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			            case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | 
			
		
		
	
		
			
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			            case RL_BLEND_CUSTOM: | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() | 
			
		
		
	
	
		
			
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