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Update raylib.h

pull/5551/head
Ray 1 week ago
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dcd813068b
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      src/raylib.h

+ 2
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src/raylib.h View File

@ -350,8 +350,8 @@ typedef struct Mesh {
float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
// Animation vertex data // Animation vertex data
float *animVertices; // Animated vertex positions (after bones transformations) float *animVertices; // Animated vertex positions (after bones transformations)

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