|  |  | @ -4,8 +4,6 @@ | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Example complexity rating: [★★☆☆] 2/4 | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   NOTE: This example illustrates how to draw into a blank texture using a shader | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Example originally created with raylib 2.0, last time updated with raylib 3.7 | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Example contributed by Michał Ciesielski (@ciessielski) and reviewed by Ramon Santamaria (@raysan5) | 
		
	
	
		
			
				|  |  | @ -67,7 +65,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | BeginShaderMode(shader);    // Enable our custom shader for next shapes/textures drawings | 
		
	
		
			
			|  |  |  | DrawTexture(texture, 0, 0, WHITE);  // Drawing BLANK texture, all magic happens on shader | 
		
	
		
			
			|  |  |  | DrawTexture(texture, 0, 0, WHITE);  // Drawing BLANK texture, all rendering magic happens on shader | 
		
	
		
			
			|  |  |  | EndShaderMode();            // Disable our custom shader, return to default shader | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText("BACKGROUND is PAINTED and ANIMATED on SHADER!", 10, 10, 20, MAROON); | 
		
	
	
		
			
				|  |  |  |