|  |  | @ -135,8 +135,8 @@ int main(void) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | spots[i].speed.x = GetRandomValue(-400, 40)/20.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.y = GetRandomValue(-400, 40)/20.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.x = GetRandomValue(-400, 40)/25.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.y = GetRandomValue(-400, 40)/25.0f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | spots[i].inner = 28.0f*(i + 1); | 
		
	
	
		
			
				|  |  | @ -243,7 +243,7 @@ static void ResetStar(Star *star) | 
		
	
		
			
			|  |  |  | star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1))); | 
		
	
		
			
			|  |  |  | while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1))) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
	
		
			
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