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WARNING: Added GLFW hint to support hi-DPI

This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
pull/798/head
Ray 6 år sedan
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1 ändrade filer med 2 tillägg och 1 borttagningar
  1. +2
    -1
      src/core.c

+ 2
- 1
src/core.c Visa fil

@ -2347,7 +2347,7 @@ static bool InitGraphicsDevice(int width, int height)
displayHeight = screenHeight;
#endif // defined(PLATFORM_WEB)
glfwDefaultWindowHints(); // Set default windows hints:
glfwDefaultWindowHints(); // Set default windows hints:
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
@ -2356,6 +2356,7 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
// Check some Window creation flags
if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window

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