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@ -60,6 +60,7 @@ |
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#if defined(SUPPORT_FILEFORMAT_GLTF) |
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#define CGLTF_IMPLEMENTATION |
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#include "external/cgltf.h" // glTF file format loading |
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#include "external/stb_image.h" |
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#endif |
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#if defined(SUPPORT_MESH_GENERATION) |
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@ -637,7 +638,7 @@ Model LoadModel(const char *fileName) |
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if (IsFileExtension(fileName, ".obj")) model = LoadOBJ(fileName); |
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#endif |
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#if defined(SUPPORT_FILEFORMAT_GLTF) |
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if (IsFileExtension(fileName, ".gltf")) model = LoadGLTF(fileName); |
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if (IsFileExtension(fileName, ".gltf") || IsFileExtension(fileName, ".glb")) model = LoadGLTF(fileName); |
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#endif |
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#if defined(SUPPORT_FILEFORMAT_IQM) |
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if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName); |
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@ -3241,6 +3242,108 @@ static Model LoadIQM(const char *fileName) |
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#endif |
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#if defined(SUPPORT_FILEFORMAT_GLTF) |
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const unsigned char base64_table[] = { |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 62, 0, 0, 0, 63, 52, 53, |
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54, 55, 56, 57, 58, 59, 60, 61, 0, 0, |
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0, 0, 0, 0, 0, 0, 1, 2, 3, 4, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, |
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15, 16, 17, 18, 19, 20, 21, 22, 23, 24, |
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25, 0, 0, 0, 0, 0, 0, 26, 27, 28, |
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29, 30, 31, 32, 33, 34, 35, 36, 37, 38, |
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39, 40, 41, 42, 43, 44, 45, 46, 47, 48, |
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49, 50, 51 |
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}; |
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int GetSizeBase64(char* input) |
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{ |
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int size = 0; |
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for (int i = 0; input[4*i] != 0; i++) |
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{ |
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if (input[4*i+3] == '=') |
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{ |
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if (input[4*i+2] == '=') |
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{ |
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size += 1; |
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} |
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else |
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{ |
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size += 2; |
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} |
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} |
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else size += 3; |
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} |
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return size; |
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} |
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unsigned char* DecodeBase64(char* input, int* size) |
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{ |
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*size = 0; |
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for (int i = 0; input[4*i] != 0; i++) |
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{ |
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if (input[4*i+3] == '=') |
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{ |
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if (input[4*i+2] == '=') |
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{ |
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*size += 1; |
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} |
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else |
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{ |
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*size += 2; |
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} |
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} |
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else *size += 3; |
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} |
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unsigned char* buf = (unsigned char*)RL_MALLOC(*size); |
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for (int i = 0; i < *size/3; i++) |
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{ |
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unsigned char a = base64_table[(int)input[4*i]]; |
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unsigned char b = base64_table[(int)input[4*i+1]]; |
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unsigned char c = base64_table[(int)input[4*i+2]]; |
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unsigned char d = base64_table[(int)input[4*i+3]]; |
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buf[3*i] = (a << 2) | (b >> 4); |
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buf[3*i+1] = (b << 4) | (c >> 2); |
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buf[3*i+2] = (c << 6) | d; |
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} |
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if (*size % 3 == 1) |
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{ |
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int n = *size/3; |
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unsigned char a = base64_table[(int)input[4*n]]; |
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unsigned char b = base64_table[(int)input[4*n+1]]; |
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buf[*size-1] = (a << 2) | (b >> 4); |
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} |
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else if (*size % 3 == 2) |
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{ |
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int n = *size/3 ; |
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unsigned char a = base64_table[(int)input[4*n]]; |
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unsigned char b = base64_table[(int)input[4*n+1]]; |
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unsigned char c = base64_table[(int)input[4*n+2]]; |
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buf[*size-2] = (a << 2) | (b >> 4); |
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buf[*size-1] = (b << 4) | (c >> 2); |
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} |
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return buf; |
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} |
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#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \ |
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{ \ |
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int n = 0; \ |
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type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \ |
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for (int k = 0; k < acc->count; k++) {\ |
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for (int l = 0; l < nbcomp; l++) {\ |
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dst[nbcomp*k+l] = buf[n+l];\ |
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}\ |
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n += acc->stride/sizeof(type);\ |
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}\ |
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} |
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// Load glTF mesh data |
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static Model LoadGLTF(const char *fileName) |
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{ |
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@ -3266,48 +3369,211 @@ static Model LoadGLTF(const char *fileName) |
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// glTF data loading |
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cgltf_options options = { 0 }; |
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cgltf_data *data; |
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cgltf_data *data = NULL; |
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cgltf_result result = cgltf_parse(&options, buffer, size, &data); |
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RL_FREE(buffer); |
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if (result == cgltf_result_success) |
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{ |
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TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count); |
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TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count); |
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// Read data buffers |
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result = cgltf_load_buffers(&options, data, fileName); |
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int nb_primitives = 0; |
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for (int i = 0; i < data->meshes_count; i++) |
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{ |
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nb_primitives += (int)data->meshes[i].primitives_count; |
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} |
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// Process glTF data and map to model |
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model.meshCount = data->meshes_count; |
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model.meshes = RL_MALLOC(model.meshCount*sizeof(Mesh)); |
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model.meshCount = nb_primitives; |
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model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); |
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model.materialCount = data->materials_count + 1; |
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model.materials = RL_MALLOC(model.materialCount * sizeof(Material)); |
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model.meshMaterial = RL_MALLOC(model.meshCount * sizeof(int)); |
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for (int i = 0; i < model.materialCount - 1; i++) |
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{ |
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Texture2D texture; |
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const char* dir_path = GetDirectoryPath(fileName); |
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Color tint; |
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if (data->materials[i].pbr_metallic_roughness.base_color_factor) |
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{ |
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0] * 255.99f); |
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1] * 255.99f); |
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tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2] * 255.99f); |
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tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3] * 255.99f); |
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} |
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else |
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{ |
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tint.r = 1.f; |
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tint.g = 1.f; |
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tint.b = 1.f; |
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tint.a = 1.f; |
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} |
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) |
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{ |
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cgltf_image* img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image; |
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if (img->uri) { |
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if (strlen(img->uri) > 5 && img->uri[0] == 'd' |
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&& img->uri[1] == 'a' |
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&& img->uri[2] == 't' |
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&& img->uri[3] == 'a' |
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&& img->uri[4] == ':') |
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{ |
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// data URI |
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// format: data:<mediatype>;base64,<data> |
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// find the comma |
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int i = 0; |
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while (img->uri[i] != ',' && img->uri[i] != 0) |
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{ |
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i++; |
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} |
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if (img->uri[i] == 0) { |
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TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName); |
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} |
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else |
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{ |
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int size; |
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unsigned char* data = DecodeBase64(img->uri+i+1, &size); |
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int w, h; |
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unsigned char* raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4); |
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); |
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ImageColorTint(&image, tint); |
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texture = LoadTextureFromImage(image); |
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UnloadImage(image); |
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} |
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} |
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else |
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{ |
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char* texture_name = img->uri; |
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char* texture_path = RL_MALLOC(strlen(dir_path) + strlen(texture_name) + 2); |
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strcpy(texture_path, dir_path); |
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strcat(texture_path, "/"); |
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strcat(texture_path, texture_name); |
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Image image = LoadImage(texture_path); |
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ImageColorTint(&image, tint); |
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texture = LoadTextureFromImage(image); |
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UnloadImage(image); |
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} |
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} |
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else if (img->buffer_view) |
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{ |
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unsigned char* data = RL_MALLOC(img->buffer_view->size); |
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int n = img->buffer_view->offset; |
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int stride = img->buffer_view->stride ? img->buffer_view->stride : 1; |
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for (int i = 0; i < img->buffer_view->size; i++) |
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{ |
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data[i] = ((unsigned char*)img->buffer_view->buffer->data)[n]; |
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n += stride; |
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} |
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int w, h; |
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unsigned char* raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4); |
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Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); |
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ImageColorTint(&image, tint); |
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texture = LoadTextureFromImage(image); |
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UnloadImage(image); |
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} |
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else |
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{ |
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Image image = LoadImageEx(&tint, 1, 1); |
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texture = LoadTextureFromImage(image); |
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UnloadImage(image); |
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} |
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model.materials[i] = LoadMaterialDefault(); |
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model.materials[i].maps[MAP_DIFFUSE].texture = texture; |
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} |
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} |
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model.materials[model.materialCount-1] = LoadMaterialDefault(); |
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int prim_index = 0; |
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for (int i = 0; i < model.meshCount; i++) |
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for (int i = 0; i < data->meshes_count; i++) |
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{ |
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// NOTE: Only support meshes defined by triangle primitives |
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//if (data->meshes[i].primitives[n].type == cgltf_primitive_type_triangles) |
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k">for (int p = 0; p < data->meshes[i].primitives_count; p++) |
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{ |
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// data.meshes[i].name not used |
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model.meshes[i].vertexCount = data->meshes[i].primitives_count*3; |
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model.meshes[i].triangleCount = data->meshes[i].primitives_count; |
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// data.meshes[i].weights not used (array of weights to be applied to the Morph Targets) |
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model.meshes[i].vertices = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*3); // Default vertex positions |
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model.meshes[i].normals = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*3); // Default vertex normals |
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model.meshes[i].texcoords = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*2); // Default vertex texcoords |
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for (int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) |
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{ |
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if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) |
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{ |
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cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data; |
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model.meshes[prim_index].vertexCount = acc->count; |
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model.meshes[prim_index].vertices = RL_MALLOC(sizeof(float)*model.meshes[prim_index].vertexCount*3); |
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LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].vertices) |
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} |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) |
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{ |
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cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data; |
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model.meshes[prim_index].normals = RL_MALLOC(sizeof(float)*acc->count*3); |
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LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].normals) |
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} |
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else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) |
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{ |
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cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data; |
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if (acc->component_type == cgltf_component_type_r_32f) |
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{ |
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model.meshes[prim_index].texcoords = RL_MALLOC(sizeof(float)*acc->count*2); |
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LOAD_ACCESSOR(float, 2, acc, model.meshes[prim_index].texcoords) |
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} |
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else |
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{ |
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// TODO: support normalized unsigned byte/unsigned short texture coordinates |
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TraceLog(LOG_WARNING, "[%s] Texture coordinates must be float", fileName); |
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} |
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} |
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} |
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model.meshes[i].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[i].triangleCount*3); |
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cgltf_accessor* acc = data->meshes[i].primitives[p].indices; |
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if (acc) |
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{ |
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if (acc->component_type == cgltf_component_type_r_16u) |
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{ |
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model.meshes[prim_index].triangleCount = acc->count / 3; |
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model.meshes[prim_index].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[prim_index].triangleCount*3); |
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LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[prim_index].indices) |
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} |
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else |
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{ |
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// TODO: support unsigned byte/unsigned int |
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TraceLog(LOG_WARNING, "[%s] Indices must be unsigned short", fileName); |
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} |
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} |
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else |
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{ |
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// unindexed mesh |
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model.meshes[prim_index].triangleCount = model.meshes[prim_index].vertexCount / 3; |
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} |
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if (data->meshes[i].primitives[p].material) |
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{ |
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// compute the offset |
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model.meshMaterial[prim_index] = data->meshes[i].primitives[p].material - data->materials; |
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} |
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else |
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{ |
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model.meshMaterial[prim_index] = model.materialCount - 1;; |
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} |
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prim_index++; |
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} |
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} |
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// NOTE: data.buffers[] should be loaded to model.meshes and data.images[] should be loaded to model.materials |
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// Use buffers[n].uri and images[n].uri... or use cgltf_load_buffers(&options, data, fileName); |
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cgltf_free(data); |
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} |
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else TraceLog(LOG_WARNING, "[%s] glTF data could not be loaded", fileName); |
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RL_FREE(buffer); |
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return model; |
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} |
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#endif |