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																@ -10,6 +10,10 @@ | 
															
														
														
													
														
															
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																*   #define SUPPORT_TRIANGLES_ONLY | 
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																*   #define SUPPORT_TRIANGLES_ONLY | 
															
														
														
													
														
															
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																*       Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays | 
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																*       Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays | 
															
														
														
													
														
															
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																* | 
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																* | 
															
														
														
													
														
															
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																*   #define USE_DEFAULT_FONT_TEXTURE | 
															
														
														
													
														
															
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																*       Draw rectangle shapes using font texture white character instead of default white texture | 
															
														
														
													
														
															
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																*       Allows drawing rectangles and text with a single draw call, very useful for GUI systems! | 
															
														
														
													
														
															
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																* | 
															
														
														
													
														
															
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																* | 
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																* | 
															
														
														
													
														
															
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																*   LICENSE: zlib/libpng | 
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																*   LICENSE: zlib/libpng | 
															
														
														
													
														
															
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																* | 
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																* | 
															
														
														
													
												
													
														
															
																| 
																	
																		
																			
																		
																	
																	
																		
																			
																		
																	
																	
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																@ -245,6 +249,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color) | 
															
														
														
													
														
															
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																    DrawRectangleV(position, size, color); | 
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																    DrawRectangleV(position, size, color); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Draw a color-filled rectangle (Vector version) | 
															
														
														
													
														
															
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																// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) | 
															
														
														
													
														
															
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																void DrawRectangleV(Vector2 position, Vector2 size, Color color) | 
															
														
														
													
														
															
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																{ | 
															
														
														
													
														
															
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																    if (rlGetVersion() == OPENGL_11) | 
															
														
														
													
														
															
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																    { | 
															
														
														
													
														
															
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																        rlBegin(RL_TRIANGLES); | 
															
														
														
													
														
															
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x, position.y); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x, position.y + size.y); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x + size.x, position.y + size.y); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x, position.y); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x + size.x, position.y + size.y); | 
															
														
														
													
														
															
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																            rlVertex2i(position.x + size.x, position.y); | 
															
														
														
													
														
															
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																        rlEnd(); | 
															
														
														
													
														
															
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																    } | 
															
														
														
													
														
															
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																    else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) | 
															
														
														
													
														
															
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																    { | 
															
														
														
													
														
															
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																#if defined(USE_DEFAULT_FONT_TEXTURE) | 
															
														
														
													
														
															
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																        // Draw rectangle using font texture white character | 
															
														
														
													
														
															
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																        rlEnableTexture(GetDefaultFont().texture.id); | 
															
														
														
													
														
															
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																        rlBegin(RL_QUADS); | 
															
														
														
													
														
															
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
															
														
														
													
														
															
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																            rlNormal3f(0.0f, 0.0f, 1.0f); | 
															
														
														
													
														
															
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																            // NOTE: Default raylib font character 95 is a white square | 
															
														
														
													
														
															
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																            rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                         (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																            rlVertex2f(rec.x, rec.y); | 
															
														
														
													
														
															
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																             | 
															
														
														
													
														
															
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																            rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                         (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																            rlVertex2f(rec.x, rec.y + rec.height); | 
															
														
														
													
														
															
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																             | 
															
														
														
													
														
															
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																            rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                         (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																            rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
															
														
														
													
														
															
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																             | 
															
														
														
													
														
															
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																            rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                         (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																            rlVertex2f(rec.x + rec.width, rec.y); | 
															
														
														
													
														
															
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																        rlEnd(); | 
															
														
														
													
														
															
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																        rlDisableTexture(); | 
															
														
														
													
														
															
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																#else | 
															
														
														
													
														
															
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																        rlEnableTexture(GetTextureDefault().id); // Default white texture | 
															
														
														
													
														
															
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																        rlBegin(RL_QUADS); | 
															
														
														
													
														
															
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
															
														
														
													
														
															
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																            rlNormal3f(0.0f, 0.0f, 1.0f); | 
															
														
														
													
														
															
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																            rlTexCoord2f(0.0f, 0.0f); | 
															
														
														
													
														
															
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																            rlVertex2f(position.x, position.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(0.0f, 1.0f); | 
															
														
														
													
														
															
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																            rlVertex2f(position.x, position.y + size.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(1.0f, 1.0f); | 
															
														
														
													
														
															
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																            rlVertex2f(position.x + size.x, position.y + size.y); | 
															
														
														
													
														
															
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																            rlTexCoord2f(1.0f, 0.0f); | 
															
														
														
													
														
															
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																            rlVertex2f(position.x + size.x, position.y); | 
															
														
														
													
														
															
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																        rlEnd(); | 
															
														
														
													
														
															
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																        rlDisableTexture(); | 
															
														
														
													
														
															
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																#endif | 
															
														
														
													
														
															
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																    } | 
															
														
														
													
														
															
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																} | 
															
														
														
													
														
															
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																// Draw a color-filled rectangle | 
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																// Draw a color-filled rectangle | 
															
														
														
													
														
															
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																void DrawRectangleRec(Rectangle rec, Color color) | 
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																void DrawRectangleRec(Rectangle rec, Color color) | 
															
														
														
													
														
															
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																{ | 
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																{ | 
															
														
														
													
												
													
														
															
																| 
																	
																		
																			
																		
																	
																	
																		
																			
																		
																	
																	
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																@ -292,6 +368,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col | 
															
														
														
													
														
															
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																// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise | 
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																// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise | 
															
														
														
													
														
															
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																void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) | 
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																void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) | 
															
														
														
													
														
															
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																{ | 
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																{ | 
															
														
														
													
														
															
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																#if defined(USE_DEFAULT_FONT_TEXTURE) | 
															
														
														
													
														
															
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																    // Draw rectangle using font texture white character | 
															
														
														
													
														
															
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																    rlEnableTexture(GetDefaultFont().texture.id); | 
															
														
														
													
														
															
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																    rlBegin(RL_QUADS); | 
															
														
														
													
														
															
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																        rlNormal3f(0.0f, 0.0f, 1.0f); | 
															
														
														
													
														
															
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																        // NOTE: Default raylib font character 95 is a white square | 
															
														
														
													
														
															
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																        rlColor4ub(col1.r, col1.g, col1.b, col1.a); | 
															
														
														
													
														
															
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																        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																        rlVertex2f(rec.x, rec.y); | 
															
														
														
													
														
															
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																         | 
															
														
														
													
														
															
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																        rlColor4ub(col2.r, col2.g, col2.b, col2.a); | 
															
														
														
													
														
															
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																        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																        rlVertex2f(rec.x, rec.y + rec.height); | 
															
														
														
													
														
															
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																         | 
															
														
														
													
														
															
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																        rlColor4ub(col3.r, col3.g, col3.b, col3.a); | 
															
														
														
													
														
															
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																        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																        rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
															
														
														
													
														
															
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																         | 
															
														
														
													
														
															
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																        rlColor4ub(col4.r, col4.g, col4.b, col4.a); | 
															
														
														
													
														
															
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																        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
															
														
														
													
														
															
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																                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
															
														
														
													
														
															
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																        rlVertex2f(rec.x + rec.width, rec.y); | 
															
														
														
													
														
															
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																    rlEnd(); | 
															
														
														
													
														
															
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																     | 
															
														
														
													
														
															
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																    rlDisableTexture(); | 
															
														
														
													
														
															
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																#else | 
															
														
														
													
														
															
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																    rlEnableTexture(GetTextureDefault().id);    // Default white texture | 
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																    rlEnableTexture(GetTextureDefault().id);    // Default white texture | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																    rlBegin(RL_QUADS); | 
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																    rlBegin(RL_QUADS); | 
															
														
														
													
												
													
														
															
																| 
																	
																	
																	
																		
																			
																		
																	
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																@ -313,70 +420,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, | 
															
														
														
													
														
															
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																 | 
																        rlTexCoord2f(1.0f, 0.0f); | 
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																        rlTexCoord2f(1.0f, 0.0f); | 
															
														
														
													
														
															
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																        rlVertex2f(rec.x + rec.width, rec.y); | 
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																        rlVertex2f(rec.x + rec.width, rec.y); | 
															
														
														
													
														
															
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																    rlEnd(); | 
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																    rlEnd(); | 
															
														
														
													
														
															
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																     | 
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																 | 
															
														
														
													
														
															
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																 | 
																    // Draw rectangle using font texture white character | 
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																    /* | 
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																    rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
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																                 (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
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																    rlVertex2f(rec.x, rec.y); | 
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																     | 
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																    rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
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																                 (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
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																    rlVertex2f(rec.x, rec.y + rec.height); | 
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																     | 
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																    rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
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																                 (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
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																    rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
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																     | 
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																    rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
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																                 (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
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																    rlVertex2f(rec.x + rec.width, rec.y); | 
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																    */ | 
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																                 | 
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																    rlDisableTexture(); | 
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																} | 
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																// Draw a color-filled rectangle (Vector version) | 
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																// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) | 
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																 | 
															
														
														
													
														
															
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																void DrawRectangleV(Vector2 position, Vector2 size, Color color) | 
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																{ | 
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																    if (rlGetVersion() == OPENGL_11) | 
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																    { | 
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																        rlBegin(RL_TRIANGLES); | 
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
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																            rlVertex2i(position.x, position.y); | 
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																            rlVertex2i(position.x, position.y + size.y); | 
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																            rlVertex2i(position.x + size.x, position.y + size.y); | 
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																            rlVertex2i(position.x, position.y); | 
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																            rlVertex2i(position.x + size.x, position.y + size.y); | 
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																            rlVertex2i(position.x + size.x, position.y); | 
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																        rlEnd(); | 
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																    } | 
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																    else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) | 
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																    { | 
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																        rlEnableTexture(GetTextureDefault().id); // Default white texture | 
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																        rlBegin(RL_QUADS); | 
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
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																            rlNormal3f(0.0f, 0.0f, 1.0f); | 
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																            rlTexCoord2f(0.0f, 0.0f); | 
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																            rlVertex2f(position.x, position.y); | 
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																            rlTexCoord2f(0.0f, 1.0f); | 
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																            rlVertex2f(position.x, position.y + size.y); | 
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																            rlTexCoord2f(1.0f, 1.0f); | 
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																            rlVertex2f(position.x + size.x, position.y + size.y); | 
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																            rlTexCoord2f(1.0f, 0.0f); | 
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																            rlVertex2f(position.x + size.x, position.y); | 
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																        rlEnd(); | 
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																        rlDisableTexture(); | 
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																    } | 
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																    rlDisableTexture(); | 
															
														
														
													
														
															
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																#endif | 
															
														
														
													
														
															
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																 | 
																} | 
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																 | 
																} | 
															
														
														
													
														
															
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 | 
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 | 
															
														
														
													
														
															
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																 | 
																// Draw rectangle outline | 
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																// Draw rectangle outline | 
															
														
														
													
												
													
														
															
																| 
																	
																		
																			
																		
																	
																	
																		
																			
																		
																	
																	
																 | 
																@ -409,14 +455,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) | 
															
														
														
													
														
															
																 | 
																 | 
																    } | 
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																 | 
																    } | 
															
														
														
													
														
															
																 | 
																 | 
																} | 
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																 | 
																} | 
															
														
														
													
														
															
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 | 
															
														
														
													
														
															
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																// Draw rectangle using text character (char: 127) | 
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																 | 
																// NOTE: Useful to avoid changing to default white texture | 
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																 | 
															
														
														
													
														
															
																 | 
																 | 
																void DrawRectangleT(int posX, int posY, int width, int height, Color color) | 
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																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																{ | 
																 | 
																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																    DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec,  | 
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																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																                   (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); | 
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																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																} | 
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																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																
 | 
																 | 
																 | 
																 | 
															
														
														
													
														
															
																 | 
																 | 
																// Draw a triangle | 
																 | 
																 | 
																// Draw a triangle | 
															
														
														
													
														
															
																 | 
																 | 
																void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) | 
																 | 
																 | 
																void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) | 
															
														
														
													
														
															
																 | 
																 | 
																{ | 
																 | 
																 | 
																{ | 
															
														
														
													
												
													
														
															
																| 
																	
																		
																			
																		
																	
																	
																	
																 | 
																
 |