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@ -2432,7 +2432,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i |
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else |
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{ |
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currentKeyState[key] = action; |
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if (action == GLFW_PRESS) lastKeyPressed = key; |
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// NOTE: lastKeyPressed already registered on CharCallback() |
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//if (action == GLFW_PRESS) lastKeyPressed = key; |
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} |
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} |
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@ -2498,12 +2500,15 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) |
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#endif |
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} |
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// GLFW3 Char Key Callback, runs on key pressed (get char value) |
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// GLFW3 Char Key Callback, runs on key down (get unicode char value) |
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static void CharCallback(GLFWwindow *window, unsigned int key) |
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{ |
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{ |
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// NOTE: Registers any key down considering OS keyboard layout but |
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// do not detects action events, those should be managed by user... |
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// https://github.com/glfw/glfw/issues/668#issuecomment-166794907 |
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// http://www.glfw.org/docs/latest/input_guide.html#input_char |
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lastKeyPressed = key; |
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//TraceLog(LOG_INFO, "Char Callback Key pressed: %i\n", key); |
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} |
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// GLFW3 CursorEnter Callback, when cursor enters the window |
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