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@ -23,8 +23,8 @@ int main() |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture |
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Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model |
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Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model |
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Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture |
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SetModelTexture(&dwarf, texture); // Bind texture to model |
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Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position |
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@ -36,10 +36,7 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; |
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if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; |
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if (IsKeyDown(KEY_UP)) position.z -= 0.2; |
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if (IsKeyDown(KEY_DOWN)) position.z += 0.2; |
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//... |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -54,7 +51,7 @@ int main() |
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DrawGrid(10.0, 1.0); // Draw a grid |
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DrawGizmo(position); // Draw gizmo |
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DrawGizmo(position); // Draw gizmo |
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End3dMode(); |
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