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			@ -23,8 +23,8 @@ int main() | 
			
		
		
	
		
			
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			    // Define the camera to look into our 3d world | 
			
		
		
	
		
			
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			    Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
			
		
		
	
		
			
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			    Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture | 
			
		
		
	
		
			
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			    Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | 
			
		
		
	
		
			
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			    Model dwarf = LoadModel("resources/model/_dwarf.obj");                   // Load OBJ model | 
			
		
		
	
		
			
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			    Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png");   // Load model texture | 
			
		
		
	
		
			
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			    SetModelTexture(&dwarf, texture);                             // Bind texture to model | 
			
		
		
	
		
			
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			    Vector3 position = { 0.0, 0.0, 0.0 };                         // Set model position | 
			
		
		
	
		
			
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			@ -36,10 +36,7 @@ int main() | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; | 
			
		
		
	
		
			
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			        if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; | 
			
		
		
	
		
			
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			        if (IsKeyDown(KEY_UP)) position.z -= 0.2; | 
			
		
		
	
		
			
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			        if (IsKeyDown(KEY_DOWN)) position.z += 0.2; | 
			
		
		
	
		
			
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			        //... | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
	
		
			
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			@ -54,7 +51,7 @@ int main() | 
			
		
		
	
		
			
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			                DrawGrid(10.0, 1.0);        // Draw a grid | 
			
		
		
	
		
			
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			                DrawGizmo(position);     // Draw gizmo | 
			
		
		
	
		
			
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			                DrawGizmo(position);        // Draw gizmo | 
			
		
		
	
		
			
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			            End3dMode(); | 
			
		
		
	
		
			
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